--FunT4stik

Portugal
181 matches tracked
ELO ▲ 24
3,078
30-day peak: 3,078
Rank EU ▼ 755 places
#6,002
Portugal #72 in Portugal
30 days · prev. #5,247 · best #5,247
Last updated:

How does --FunT4stik play?

Rating 1.21 (from 161 matches) K/R 0.86 ADR 90.9 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 161 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 19%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so clearly above the average (1.06).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.25+0.19 · Ø 1.06 better than 89%
Pistol kills per match 3.6
Knife kills 7 in 181 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.3%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 92%
3K rounds 6.0%+1.7 pp · Ø 4.3% better than 93%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 29x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.12, Win rate +7 pp, ELO +248
= Stayed the same
ADR at 92.6
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.89 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
35 matches · 37% win rate
In match 4 of the day +18 ELO
22 matches · 50% win rate
On Wednesdays +68 ELO, win rate 57%

--FunT4stik loses the most ELO on Ancient: −85 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Most kills in a match: 42 · Inferno
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
74% better than 97%
0.88 better than 91%
94.0 better than 92%
1.24 better than 89%
58% of 250 duels better than 78%
39% of 33 situations better than 49%
Ancient35
37% better than 5%
0.81 better than 74%
84.5 better than 61%
1.09 better than 60%
53% of 123 duels right on the average
30% of 23 situations better than 28%
Mirage34
62% better than 79%
0.90 better than 93%
93.9 better than 92%
1.34 better than 97%
66% of 139 duels better than 98%
40% of 15 situations better than 53%
Inferno27
67% better than 67%
0.90 better than 84%
94.4 better than 81%
1.26 better than 79%
60% of 96 duels better than 68%
35% of 17 situations better than 41%
Cache16
69% better than 80%
0.81 better than 56%
84.6 better than 47%
1.14 better than 56%
58% of 79 duels better than 67%
25% of 12 situations better than 19%
Nuke12
50% -
0.80 -
85.5 -
0.93-
55% of 38 duels -
-
Anubis4
100% -
0.94 -
95.2 -
1.39-
68% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --FunT4stik plays

Across 181 matches --FunT4stik averages K/R 0.86 and ADR 90.9; the rating across the 161 rated matches is 1.21. Biggest strength: Opening duels won at 62%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 19.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 74% win rate in 53 matches. In 96 of 161 matches the rating was 1.10 or higher (60%), in 37 it was below 0.90. In 103 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 1.25. --FunT4stik loses the most ELO on Ancient (−85 ELO, win rate 37%). Things go best in match 1 of the day (+103 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +103 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, Win rate +7 pp, ELO +248. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 92.6. Last 30 days: 7 matches, win rate 71%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.