--FunT4stik
How does --FunT4stik play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 7,110 players in this group, each player over up to their last 100 matches.
Opening
Strength62% of opening duels won and so well above the average (52%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.25 K/D and so clearly above the average (1.06).
Impact
StrengthExactly 3 kills in 6.0% of rounds and so well above the average (4.3%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.90. Last 3 months: 0.89 (at the start 0.83). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.25. Last 3 months: 1.25 (at the start 1.13). Well above the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 95.6. Last 3 months: 92.6 (at the start 88.7). Well above the average (81.2).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 49% (at the start 51%). Clearly below the average (53%).
Matches won (win rate)
Best month: September 2026 with 76%. Last 3 months: 65% (at the start 58%). Well above the average (53%).
Best month: September 2026 with 3,078. Last 3 months: 3,078 (at the start 2,830).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 34%.
Patterns
From the last 181 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--FunT4stik loses the most ELO on Ancient: −85 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 12 wins in a row · Dust 2
- Most kills in a match: 42 · Inferno
- Highest rating in a match: 2.08 · Mirage
Maps in detail
from the last 181 matchesCompared with players on the same level who have at least 15 matches on the map.
How --FunT4stik plays
Across 181 matches --FunT4stik averages K/R 0.86 and ADR 90.9; the rating across the 161 rated matches is 1.21. Biggest strength: Opening duels won at 62%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 19.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 74% win rate in 53 matches. In 96 of 161 matches the rating was 1.10 or higher (60%), in 37 it was below 0.90. In 103 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 1.25. --FunT4stik loses the most ELO on Ancient (−85 ELO, win rate 37%). Things go best in match 1 of the day (+103 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +103 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, Win rate +7 pp, ELO +248. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 92.6. Last 30 days: 7 matches, win rate 71%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.