--Focus

Denmark
On FACEIT since 2020 169 matches tracked 39 matches in 30 days
ELO ▲ 364
2,154
30-day peak: 2,154
Rank EU
#155,232
Denmark #3,685 in Denmark
Last updated:

How does --Focus play?

Rating 0.90 K/R 0.63 ADR 74.9 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 169 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 9% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.87−0.15 · Ø 1.02 better than 5%
Pistol kills per match 2.2
Knife kills 1 in 169 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 17x 4K, 1 ace in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 97%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether --Focus is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 169 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: October 2026 with 0.66.

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −56 ELO
28 matches · 50% win rate
On Dust 2 −11 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 +49 ELO, win rate 43%
On Saturdays −29 ELO, win rate 44%

--Focus loses the most ELO on Inferno: −56 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 1.97 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
64% better than 90%
0.63 better than 9%
73.6 better than 18%
0.92 better than 17%
44% of 178 duels better than 14%
42% of 19 situations better than 60%
Anubis28
43% better than 21%
0.60 better than 2%
74.2 better than 15%
0.81 better than 2%
39% of 108 duels better than 3%
28% of 18 situations better than 27%
Inferno28
50% better than 38%
0.64 better than 12%
77.3 better than 35%
0.92 better than 17%
44% of 114 duels better than 10%
20% of 15 situations better than 13%
Dust 221
43% better than 21%
0.60 better than 3%
72.8 better than 13%
0.83 better than 2%
47% of 92 duels better than 26%
32% of 19 situations better than 34%
Nuke15
60% better than 65%
0.70 better than 23%
78.3 better than 29%
0.99 better than 27%
55% of 75 duels better than 62%
38% of 8 situations better than 45%
Ancient14
21% -
0.65 -
73.4 -
0.91-
45% of 67 duels -
50% of 8 situations -
Cache9
44% -
0.69 -
80.2 -
0.96-
42% of 36 duels -
33% of 3 situations -
Vertigo4
25% -
0.55 -
71.5 -
0.78-
52% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Focus plays

Across 169 matches --Focus averages K/R 0.63, ADR 74.9 and a rating of 0.90. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.87, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 45% headshots. The strongest map is Mirage with a 64% win rate in 50 matches. In 33 of 169 matches the rating was 1.10 or higher (20%), in 88 it was below 0.90. In 169 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. --Focus loses the most ELO on Inferno (−56 ELO, win rate 50%). Things go best on Mirage (+106 ELO, win rate 64%). Match no. 2 of the day goes best: 55% win rate, +48 ELO. Last 30 days: 39 matches, win rate 51%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.