--Dack--
Name history of --Dack--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does --Dack-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.19 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.01. Last 3 months: 0.95 (at the start 0.87). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 80.9. Last 3 months: 75.6 (at the start 80.7). Clearly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 53% (at the start 49%). Clearly above the average (50%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 54% (at the start 51%). Clearly above the average (50%).
Best month: September 2026 with 2,457. Last 3 months: 2,350 (at the start 2,078).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 254 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--Dack-- loses the most ELO on Cache: −3 ELO, 36% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.90 · Mirage
- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 34 · Anubis
Maps in detail
from the last 254 matchesCompared with players on the same level who have at least 15 matches on the map.
How --Dack-- plays
Across 254 matches --Dack-- averages K/R 0.70 and ADR 77.0; the rating across the 204 rated matches is 0.95. Most room to improve: Rating at 0.95, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 35 matches. In 59 of 204 matches the rating was 1.10 or higher (29%), in 95 it was below 0.90. In 183 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. --Dack-- loses the most ELO on Cache (−3 ELO, win rate 36%). Things go best on Mirage (+74 ELO, win rate 57%). Match no. 3 of the day goes best: 60% win rate, +22 ELO. Improved over the last three months: Rating +0.08, Headshots +4 pp, Win rate +3 pp, ELO +272. Got weaker: K/R −0.05, ADR −5.1. Last 30 days: 92 matches, win rate 48%, net ELO −7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.