--Dack--

Denmark
On FACEIT since 2023 254 matches tracked 92 matches in 30 days
ELO ▼ 107
2,350
30-day peak: 2,457
Rank EU
#85,567
Denmark #2,237 in Denmark
Last updated:

How does --Dack-- play?

Rating 0.95 (from 204 matches) K/R 0.70 ADR 77.0 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.8
Knife kills 3 in 254 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 12%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 28x 4K, 0 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08, Headshots +4 pp, Win rate +3 pp, ELO +272
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −5.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −3 ELO
25 matches · 36% win rate
On Ancient −2 ELO
42 matches · 52% win rate
Between 12:00 and 18:00 +97 ELO, win rate 46%
On Fridays −2 ELO, win rate 45%

--Dack-- loses the most ELO on Cache: −3 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 71%
0.71 better than 35%
77.9 better than 34%
0.98 better than 31%
55% of 150 duels better than 71%
38% of 24 situations right on the average
Ancient42
52% better than 47%
0.71 better than 32%
76.9 better than 25%
0.97 better than 27%
41% of 129 duels better than 5%
28% of 18 situations better than 25%
Nuke38
55% better than 48%
0.65 better than 9%
73.7 better than 15%
0.88 better than 5%
45% of 111 duels better than 13%
39% of 18 situations better than 47%
Inferno35
60% better than 69%
0.72 better than 34%
80.1 better than 37%
0.97 better than 17%
50% of 103 duels better than 30%
36% of 22 situations better than 46%
Dust 229
52% right on the average
0.69 better than 23%
73.6 better than 13%
0.96 better than 21%
47% of 88 duels better than 25%
53% of 17 situations better than 88%
Anubis27
52% better than 49%
0.72 better than 36%
82.0 better than 55%
0.94 better than 15%
50% of 70 duels better than 37%
14% of 7 situations better than 7%
Cache25
36% -
0.65 -
74.4 -
0.89-
43% of 94 duels -
22% of 9 situations -
Overpass3
33% -
0.56 -
69.3 -
0.62-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Dack-- plays

Across 254 matches --Dack-- averages K/R 0.70 and ADR 77.0; the rating across the 204 rated matches is 0.95. Most room to improve: Rating at 0.95, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 35 matches. In 59 of 204 matches the rating was 1.10 or higher (29%), in 95 it was below 0.90. In 183 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. --Dack-- loses the most ELO on Cache (−3 ELO, win rate 36%). Things go best on Mirage (+74 ELO, win rate 57%). Match no. 3 of the day goes best: 60% win rate, +22 ELO. Improved over the last three months: Rating +0.08, Headshots +4 pp, Win rate +3 pp, ELO +272. Got weaker: K/R −0.05, ADR −5.1. Last 30 days: 92 matches, win rate 48%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.