--Champ

Ukraine
On FACEIT since 2015 173 matches tracked 39 matches in 30 days
ELO ▼ 88
2,067
30-day peak: 2,181
Rank EU
#199,193
Ukraine #7,301 in Ukraine
Last updated:

How does --Champ play?

Rating 0.96 K/R 0.66 ADR 72.8 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 1.9
Knife kills 3 in 173 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 9%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 19x 4K, 1 ace in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether --Champ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 161 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.69.

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
36 matches · 50% win rate
In match 2 of the day +34 ELO
41 matches · 44% win rate
On Mondays −60 ELO, win rate 39%

--Champ loses the most ELO on Mirage: −85 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 1.90 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
48% better than 37%
0.70 better than 30%
73.3 better than 14%
1.03 right on the average
58% of 232 duels better than 83%
38% of 53 situations right on the average
Mirage36
50% right on the average
0.62 better than 6%
69.9 better than 7%
0.91 better than 14%
50% of 136 duels better than 43%
42% of 31 situations better than 62%
Ancient31
55% better than 58%
0.65 better than 12%
73.5 better than 12%
0.92 better than 17%
48% of 126 duels better than 32%
38% of 16 situations better than 54%
Inferno18
61% better than 74%
0.70 better than 24%
76.4 better than 21%
1.01 better than 32%
60% of 70 duels better than 83%
22% of 9 situations better than 15%
Nuke16
63% better than 73%
0.67 better than 14%
73.1 better than 14%
0.99 better than 31%
45% of 33 duels better than 13%
31% of 13 situations better than 24%
Cache10
30% -
0.57 -
72.5 -
0.79-
40% of 43 duels -
25% of 4 situations -
Anubis3
0% -
0.69 -
73.3 -
1.00-
33% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Champ plays

Across 173 matches --Champ averages K/R 0.66, ADR 72.8 and a rating of 0.96. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 38% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 50 of 173 matches the rating was 1.10 or higher (29%), in 71 it was below 0.90. In 156 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. --Champ loses the most ELO on Mirage (−85 ELO, win rate 50%). Things go best on Ancient (+60 ELO, win rate 55%). Last 30 days: 39 matches, win rate 49%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.