--CK--

Turkey
On FACEIT since 2015 378 matches tracked 75 matches in 30 days
Last updated:

How does --CK-- play?

Rating 1.05 K/R 0.76 ADR 84.5 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 378 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (327 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 57x 4K, 6 aces in 327 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 84.4, ELO at 1,918
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.77). Slightly above the average (0.73).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
125 matches · 50% win rate
On Anubis −2 ELO
72 matches · 42% win rate
Between 0:00 and 6:00 +133 ELO, win rate 45%
On Saturdays +35 ELO, win rate 42%

--CK-- loses the most ELO on Dust 2: −34 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2125
50% right on the average
0.77 better than 73%
85.6 better than 79%
1.05 better than 66%
52% of 611 duels better than 59%
49% of 68 situations better than 77%
Mirage80
53% better than 58%
0.78 better than 76%
86.5 better than 82%
1.07 better than 71%
51% of 434 duels better than 55%
39% of 33 situations better than 52%
Anubis72
42% better than 22%
0.71 better than 39%
80.3 better than 51%
0.98 better than 36%
53% of 370 duels better than 61%
31% of 29 situations better than 33%
Inferno54
48% better than 33%
0.78 better than 71%
85.2 better than 71%
1.07 better than 59%
57% of 242 duels better than 74%
42% of 33 situations better than 60%
Cache37
68% -
0.82 -
86.5 -
1.13-
57% of 200 duels -
48% of 25 situations -
Ancient7
43% -
0.63 -
72.8 -
0.89-
47% of 30 duels -
33% of 3 situations -
Nuke3
33% -
0.61 -
65.6 -
0.84-
53% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --CK-- plays

Across 378 matches --CK-- averages K/R 0.76, ADR 84.5 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Averages 16.7 kills per match with 51% headshots. The strongest map is Cache with a 68% win rate in 37 matches. In 155 of 378 matches the rating was 1.10 or higher (41%), in 133 it was below 0.90. In 327 matches with detailed stats: 57 4Ks and 6 aces. Best month by rating: August 2026 at 1.09. --CK-- loses the most ELO on Dust 2 (−34 ELO, win rate 50%). Things go best on Inferno (+119 ELO, win rate 48%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 84.4, ELO at 1,918. Last 30 days: 75 matches, win rate 48%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.