--BaRy--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average46% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average43% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 12.9% of rounds and so just below the average (13.2%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months unchanged at 0.96. Clearly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 86.5. Last 3 months: 81.5 (at the start 80.8). Just above the average (79.6).
Share of headshot kills
Best month: October 2026 with 46%. Last 3 months: 43% (at the start 45%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months unchanged at 49%. Right on the average (49%).
Best month: September 2026 with 2,037. Last 3 months: 1,930 (at the start 1,988).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 90%.
Patterns
From the last 165 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--BaRy-- loses the most ELO in match 3 of the day: +28 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.84 · Dust 2
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How --BaRy-- plays
Across 165 matches --BaRy-- averages K/R 0.70, ADR 81.3 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 9 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 51 of 165 matches the rating was 1.10 or higher (31%), in 79 it was below 0.90. In 123 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. --BaRy-- loses the most ELO in match 3 of the day (+28 ELO, win rate 44%). Things go best on Cache (+44 ELO, win rate 67%). From match no. 5 of the day on, things go best: 55% win rate, +14 ELO. Got weaker: Headshots −2 pp, ELO −58. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 81.5, Win rate at 49%. Last 30 days: 37 matches, win rate 62%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.