--BH
How does --BH play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average41% of opening duels won and so well below the average (50%).
Clutch
Strength52% of 1v1s won and so well above the average (39%).
Weapons and aim
Average41% headshots and so clearly below the average (45%).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (13.0%).
Utility and deaths
Strength49% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15.
Damage per round (ADR)
Best month: October 2026 with 87.7. Last 3 months: 73.4 (at the start 77.2). Clearly below the average (79.3).
Share of headshot kills
Best month: September 2026 with 43%. Last 3 months: 41% (at the start 38%). Clearly below the average (45%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 53% (at the start 48%). Just above the average (52%).
Best month: August 2026 with 1,516.
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 190 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--BH loses the most ELO on Anubis: −65 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.11 · Ancient
- Most kills in a match: 42 · Inferno
- Longest win streak: 9 wins in a row · Nuke
Maps in detail
from the last 190 matchesCompared with players on the same level who have at least 15 matches on the map.
How --BH plays
Across 190 matches --BH averages K/R 0.65 and ADR 74.2; the rating across the 148 rated matches is 0.96. Biggest strength: Utility hit rate at 49%, better than 99% of level 6 players. Most room to improve: Opening duels won at 41%, better than only 3% of level 6 players. Averages 14.0 kills per match with 41% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 51 of 148 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 148 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. --BH loses the most ELO on Anubis (−65 ELO, win rate 45%). Things go best on Inferno (+55 ELO, win rate 47%). From match no. 5 of the day on, things go best: 57% win rate, −39 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.64, ADR at 73.4. Last 30 days: 44 matches, win rate 57%, net ELO +10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.