--BH

Portugal
190 matches tracked 44 matches in 30 days
Last updated:

How does --BH play?

Rating 0.96 (from 148 matches) K/R 0.65 ADR 74.2 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 41%−9 pp · Ø 50% better than 3%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 98%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 97%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 27%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.97−0.03 · Ø 1.00 better than 50%
Pistol kills per match 1.7
Knife kills 6 in 190 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.0%).

2K rounds 11.7%−1.3 pp · Ø 13.0% better than 20%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 35%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 25x 4K, 0 aces in 148 matches

Utility and deaths

Strength
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 41%
Deaths per round 67%−5 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp, Win rate +5 pp
= Stayed the same
K/R at 0.64, ADR at 73.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −65 ELO
49 matches · 45% win rate
In match 3 of the day −62 ELO
31 matches · 42% win rate
Between 0:00 and 6:00 −8 ELO, win rate 46%
On Saturdays −41 ELO, win rate 33%

--BH loses the most ELO on Anubis: −65 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Ancient
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient63
56% better than 69%
0.65 better than 17%
74.0 better than 25%
1.00 better than 59%
39% of 254 duels better than 4%
51% of 37 situations better than 84%
Anubis49
45% better than 28%
0.60 better than 5%
70.0 better than 9%
0.85 better than 9%
38% of 204 duels better than 4%
64% of 28 situations better than 95%
Inferno36
47% better than 36%
0.70 right on the average
79.1 right on the average
1.03 better than 67%
45% of 130 duels better than 26%
53% of 17 situations better than 84%
Nuke21
62% better than 78%
0.76 better than 67%
84.9 better than 75%
1.05 better than 68%
42% of 66 duels better than 10%
30% of 10 situations better than 27%
Cache10
40% -
0.56 -
63.6 -
0.89-
49% of 39 duels -
40% of 5 situations -
Dust 23
100% -
0.77 -
80.1 -
1.13-
37% of 19 duels -
50% of 2 situations -
Mirage3
33% -
0.41 -
55.0 -
0.53-
17% of 18 duels -
100% of 1 situations -
Overpass3
67% -
0.54 -
60.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How --BH plays

Across 190 matches --BH averages K/R 0.65 and ADR 74.2; the rating across the 148 rated matches is 0.96. Biggest strength: Utility hit rate at 49%, better than 99% of level 6 players. Most room to improve: Opening duels won at 41%, better than only 3% of level 6 players. Averages 14.0 kills per match with 41% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 51 of 148 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 148 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. --BH loses the most ELO on Anubis (−65 ELO, win rate 45%). Things go best on Inferno (+55 ELO, win rate 47%). From match no. 5 of the day on, things go best: 57% win rate, −39 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.64, ADR at 73.4. Last 30 days: 44 matches, win rate 57%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.