--BBQ--

Czech Republic
On FACEIT since 2016 402 matches tracked 136 matches in 30 days
ELO ▼ 27
2,505
30-day peak: 2,743
Rank EU
#52,669
Czech Republic #443 in Czech Republic
Last updated:

How does --BBQ-- play?

Rating 0.99 K/R 0.72 ADR 79.9 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 401 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,500-2,749 ELO

Compared with 2,505 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 5%−7 pp · Ø 12% better than 27%
K/D 0.99−0.05 · Ø 1.04 better than 27%
Pistol kills per match 2.5
Knife kills 5 in 401 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 43%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 45x 4K, 3 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +287
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 80.2
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −254 ELO
149 matches · 42% win rate
On Ancient −155 ELO
36 matches · 42% win rate
On Fridays −111 ELO, win rate 37%

--BBQ-- loses the most ELO from match 5 of the day: −254 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Nuke
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
59% better than 74%
0.70 better than 27%
78.3 better than 34%
1.00 better than 33%
44% of 355 duels better than 12%
27% of 49 situations better than 20%
Mirage87
37% better than 5%
0.66 better than 13%
76.0 better than 23%
0.92 better than 12%
45% of 298 duels better than 15%
39% of 54 situations better than 52%
Anubis68
44% better than 22%
0.75 right on the average
83.9 better than 63%
1.04 better than 47%
56% of 306 duels better than 73%
37% of 46 situations better than 41%
Inferno40
50% better than 35%
0.68 better than 12%
78.0 better than 16%
0.94 better than 9%
44% of 185 duels better than 7%
36% of 22 situations right on the average
Ancient36
42% better than 17%
0.74 better than 44%
80.5 better than 40%
1.00 better than 34%
48% of 160 duels better than 28%
42% of 19 situations better than 59%
Nuke35
57% better than 59%
0.79 better than 69%
84.8 better than 68%
1.12 better than 72%
52% of 143 duels better than 56%
42% of 19 situations better than 56%
Cache32
56% -
0.73 -
81.3 -
1.00-
56% of 128 duels -
41% of 22 situations -
Vertigo6
50% -
0.78 -
90.8 -
1.12-
39% of 23 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --BBQ-- plays

Across 401 matches --BBQ-- averages K/R 0.72, ADR 79.9 and a rating of 0.99. Averages 15.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 59% win rate in 97 matches. In 150 of 401 matches the rating was 1.10 or higher (37%), in 155 it was below 0.90. In 302 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. --BBQ-- loses the most ELO from match 5 of the day (−254 ELO, win rate 42%). Things go best on Dust 2 (+226 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +142 ELO. Improved over the last three months: ELO +287. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 80.2. Last 30 days: 136 matches, win rate 49%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.