--Antique

Turkey
100 matches tracked
Last updated:

How does --Antique play?

Rating 1.12 (from 82 matches) K/R 0.79 ADR 84.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 99%
K/D 1.09+0.11 · Ø 0.98 better than 89%
Pistol kills per match 2.3
Knife kills 1 in 100 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

MVPs per match 2.7+0.5 · Ø 2.2 better than 94%

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly below the average (73%). Lower is better.

Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
Whether --Antique is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.81
JunJulAugSepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.94 · Anubis
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
63% better than 90%
0.84 better than 94%
92.5 better than 96%
1.16 better than 93%
50% of 103 duels right on the average
38% of 13 situations right on the average
Anubis23
48% better than 37%
0.84 better than 96%
88.6 better than 92%
1.20 better than 97%
62% of 100 duels better than 94%
45% of 11 situations better than 71%
Mirage22
45% better than 33%
0.70 better than 43%
76.7 better than 41%
1.03 better than 68%
55% of 91 duels better than 79%
11% of 9 situations better than 2%
Inferno15
33% better than 8%
0.70 better than 44%
75.8 better than 31%
1.00-
45% of 67 duels better than 24%
50% of 4 situations better than 76%
Ancient11
73% -
0.84 -
88.2 -
1.23-
56% of 45 duels -
60% of 5 situations -
Cache5
80% -
0.81 -
78.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How --Antique plays

Across 100 matches --Antique averages K/R 0.79 and ADR 84.3; the rating across the 82 rated matches is 1.12. Biggest strength: Headshot rate at 60%, better than 99% of level 7 players. Averages 17.6 kills per match with 60% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 44 of 82 matches the rating was 1.10 or higher (54%), in 26 it was below 0.90. Things go best from match 5 of the day (+143 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +143 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.