--ARMANEEE--

Poland
On FACEIT since 2025 351 matches tracked 93 matches in 30 days
Last updated:

How does --ARMANEEE-- play?

Rating 1.09 K/R 0.79 ADR 84.0 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 351 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.9
Knife kills 1 in 351 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 88%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 61x 4K, 7 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +6.8, Headshots +6 pp, ELO +175
= Stayed the same
Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −108 ELO
22 matches · 55% win rate
On Ancient −61 ELO
61 matches · 52% win rate
Between 12:00 and 18:00 +100 ELO, win rate 47%
On Sundays +30 ELO, win rate 41%

--ARMANEEE-- loses the most ELO on Inferno: −108 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.63 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
63% better than 86%
0.81 better than 76%
86.0 better than 71%
1.13 better than 76%
55% of 638 duels better than 69%
49% of 47 situations better than 78%
Ancient61
52% better than 45%
0.75 better than 48%
80.5 better than 41%
1.03 better than 44%
50% of 271 duels better than 38%
52% of 29 situations better than 82%
Dust 260
57% better than 67%
0.84 better than 85%
87.2 better than 75%
1.15 better than 79%
57% of 325 duels better than 78%
53% of 34 situations better than 85%
Anubis57
40% better than 10%
0.75 right on the average
79.0 better than 33%
1.01 better than 34%
52% of 304 duels right on the average
42% of 26 situations better than 58%
Cache26
50% -
0.86 -
89.1 -
1.18-
60% of 123 duels -
44% of 9 situations -
Inferno22
55% better than 45%
0.79 better than 56%
86.9 better than 60%
1.10 right on the average
58% of 113 duels better than 70%
33% of 9 situations better than 36%
Nuke12
33% -
0.70 -
77.6 -
0.94-
57% of 83 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --ARMANEEE-- plays

Across 351 matches --ARMANEEE-- averages K/R 0.79, ADR 84.0 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Mirage with a 63% win rate in 112 matches. In 162 of 351 matches the rating was 1.10 or higher (46%), in 115 it was below 0.90. In 256 matches with detailed stats: 61 4Ks and 7 aces. Best month by rating: August 2026 at 1.14. --ARMANEEE-- loses the most ELO on Inferno (−108 ELO, win rate 55%). Things go best on Mirage (+265 ELO, win rate 63%). Match no. 4 of the day goes best: 59% win rate, −24 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +6.8, Headshots +6 pp, ELO +175. Unchanged in recent months: Win rate at 55%. Last 30 days: 93 matches, win rate 59%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.