---ruwan

AF
270 matches tracked 62 matches in 30 days
Last updated:

How does ---ruwan play?

Rating 0.96 (from 191 matches) K/R 0.73 ADR 80.5 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 191 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 30%+19 pp better than 96%
K/D 0.96−0.07 better than 22%
Pistol kills per match 3.6
Knife kills 14 in 270 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 23%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.30.0 level
4Ks and aces 28x 4K, 5 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 77%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp, ELO +165
= Stayed the same
ADR at 79.4
▼ Got worse
K/R −0.05, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.77).

Patterns

From the last 270 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −126 ELO
148 matches · 42% wins
On Mirage −83 ELO
107 matches · 50% wins
On Tuesdays ±0 ELO, win rate 35%

---ruwan loses the most ELO from match 5 of the day: −126 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 1.98 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
50% better than 42%
0.73 better than 43%
79.7 better than 44%
0.97 better than 28%
47% of 650 duels better than 25%
30% of 54 situations better than 25%
Dust 255
51% better than 45%
0.76 better than 60%
82.2 better than 58%
1.01 better than 39%
51% of 365 duels level
34% of 38 situations better than 41%
Anubis39
46% better than 25%
0.76 better than 60%
84.2 better than 66%
1.01 better than 36%
53% of 289 duels better than 59%
26% of 27 situations better than 25%
Ancient38
61% better than 79%
0.72 better than 36%
79.1 better than 37%
0.90 better than 8%
50% of 232 duels better than 43%
40% of 25 situations better than 60%
Nuke17
41% better than 10%
0.68 better than 17%
74.7 better than 17%
0.92-
49% of 90 duels better than 27%
42% of 12 situations better than 54%
Inferno11
18% -
0.71 -
80.4 -
0.92-
42% of 100 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---ruwan plays

Across 270 matches ---ruwan averages K/R 0.73 and ADR 80.5; the rating across the 191 rated matches is 0.96. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 77%. That is better than only 4% of players on level 10. On average 16.8 kills per match, 44% of them headshots. The strongest map is Ancient with a 61% win rate in 38 matches. In 59 of 191 matches the rating was 1.10 or higher (31%), in 81 it was below 0.90. In 191 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: October 2026 at 1.05. ---ruwan loses the most ELO from match 5 of the day (−126 ELO, win rate 42%). Things go best in match 4 of the day (+46 ELO, win rate 54%). Improved over the last three months: Win rate +4 pp, ELO +165. Got weaker: K/R −0.05, Headshots −4 pp. Unchanged in recent months: ADR at 79.4. Last 30 days: 62 matches, win rate 52%, ELO balance −1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.