---retired

Turkey
322 matches tracked 87 matches in 30 days
Last updated:

How does ---retired play?

Rating 1.08 K/R 0.77 ADR 81.8 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 322 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.99).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 2.7
Knife kills 4 in 322 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 50x 4K, 4 aces in 273 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 87%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 81.6, ELO at 1,465
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Slightly above the average (0.72).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays +97 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
43% better than 25%
0.75 better than 62%
79.8 better than 52%
1.05 better than 63%
49% of 259 duels better than 41%
47% of 55 situations better than 73%
Mirage74
47% better than 35%
0.77 better than 71%
83.6 better than 71%
1.07 better than 71%
49% of 286 duels better than 41%
41% of 63 situations better than 59%
Ancient61
59% better than 78%
0.78 better than 73%
82.7 better than 61%
1.09 better than 78%
46% of 182 duels better than 24%
40% of 43 situations better than 56%
Anubis47
60% better than 83%
0.74 better than 60%
77.5 better than 36%
1.06 better than 73%
47% of 132 duels better than 28%
31% of 32 situations better than 33%
Inferno46
57% better than 69%
0.79 better than 82%
85.7 better than 81%
1.13 better than 86%
53% of 146 duels better than 62%
31% of 16 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How ---retired plays

Across 322 matches ---retired averages K/R 0.77, ADR 81.8 and a rating of 1.08. Biggest strength: Utility damage per round at 6.2, better than 89% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 16.7 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 47 matches. In 140 of 322 matches the rating was 1.10 or higher (43%), in 112 it was below 0.90. In 273 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. Things go best on Dust 2 (+173 ELO, win rate 43%). Match no. 3 of the day goes best: 59% win rate, +125 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 81.6, ELO at 1,465. Last 30 days: 87 matches, win rate 59%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.