---c4n---

Turkey
On FACEIT since 2015 100 matches tracked 100 matches in 30 days
ELO ▲ 159
3,052
30-day peak: 3,060
Rank EU ▲ 1,465 places
#6,609
Turkey #140 in Turkey
30 days · prev. #8,074 · best #6,400
Last updated:

How does ---c4n--- play?

Rating 1.16 K/R 0.82 ADR 92.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
ClutcherEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 89%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.4+0.9 · Ø 1.5 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.23+0.18 · Ø 1.05 better than 86%
Pistol kills per match 3.8
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 70%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 22x 4K, 1 ace in 100 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 7.4+3.5 · Ø 3.9 better than 98%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether ---c4n--- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
33 matches · 42% win rate
On Anubis −2 ELO
24 matches · 63% win rate
Between 0:00 and 6:00 −69 ELO, win rate 50%

---c4n--- loses the most ELO on Dust 2: −54 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.15 · Cache

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
42% better than 11%
0.86 better than 87%
101.2 better than 98%
1.20 better than 83%
58% of 188 duels better than 78%
50% of 22 situations better than 78%
Anubis24
63% better than 76%
0.80 better than 71%
89.3 better than 84%
1.14 better than 73%
61% of 109 duels better than 89%
40% of 10 situations better than 53%
Cache20
75% better than 92%
0.78 better than 43%
84.0 better than 42%
1.12 better than 49%
60% of 108 duels better than 76%
50% of 8 situations better than 77%
Inferno9
78% -
0.89 -
98.9 -
1.22-
65% of 52 duels -
27% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---c4n--- plays

Across 100 matches ---c4n--- averages K/R 0.82, ADR 92.3 and a rating of 1.16. Biggest strength: Utility damage per round at 7.4, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 49% headshots. The strongest map is Cache with a 75% win rate in 20 matches. In 56 of 100 matches the rating was 1.10 or higher (56%), in 26 it was below 0.90. In 100 matches with detailed stats: 22 4Ks and 1 ace. ---c4n--- loses the most ELO on Dust 2 (−54 ELO, win rate 42%). Things go best on Cache (+79 ELO, win rate 75%). Last 30 days: 100 matches, win rate 58%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.