---b1t

Western Sahara
On FACEIT since 2021 205 matches tracked 45 matches in 30 days
ELO ▼ 125
2,167
30-day peak: 2,292
Rank EU
#149,021
Western Sahara #118 in Western Sahara
Last updated:

How does ---b1t play?

Rating 1.06 (from 182 matches) K/R 0.75 ADR 81.0 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 182 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.2
Knife kills 8 in 205 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 0 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +85
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.14, ADR −7.7, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.71 (at the start 0.81). Slightly below the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
55 matches · 45% win rate
On Dust 2 −52 ELO
54 matches · 57% win rate
On Fridays −3 ELO, win rate 42%

---b1t loses the most ELO on Mirage: −53 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Longest win streak: 11 wins in a row · Inferno
  3. Highest rating in a match: 1.91 · Anubis

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 28%
0.79 better than 74%
83.5 better than 66%
1.14 better than 84%
54% of 221 duels better than 69%
42% of 45 situations better than 60%
Dust 254
57% better than 69%
0.75 better than 55%
81.4 better than 52%
1.07 better than 63%
52% of 207 duels better than 54%
37% of 30 situations better than 49%
Ancient33
39% better than 12%
0.69 better than 24%
74.1 better than 15%
0.96 better than 26%
52% of 118 duels better than 55%
53% of 19 situations better than 85%
Inferno27
67% better than 92%
0.71 better than 42%
79.7 better than 43%
0.97 better than 30%
55% of 94 duels better than 69%
23% of 13 situations better than 17%
Anubis18
56% better than 63%
0.77 better than 66%
85.8 better than 77%
1.09 better than 71%
57% of 79 duels better than 81%
27% of 11 situations better than 26%
Nuke10
70% -
0.74 -
83.4 -
1.13-
60% of 30 duels -
25% of 8 situations -
Cache7
29% -
0.68 -
81.2 -
0.95-
41% of 41 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---b1t plays

Across 205 matches ---b1t averages K/R 0.75 and ADR 81.0; the rating across the 182 rated matches is 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 44% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 82 of 182 matches the rating was 1.10 or higher (45%), in 61 it was below 0.90. In 135 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 1.16. ---b1t loses the most ELO on Mirage (−53 ELO, win rate 45%). Things go best from match 5 of the day (+1 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +1 ELO. Improved over the last three months: Win rate +8 pp, ELO +85. Got weaker: K/R −0.10, Rating −0.14, ADR −7.7, Headshots −2 pp. Last 30 days: 45 matches, win rate 44%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.