---Pepe--
How does ---Pepe-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).
Utility and deaths
Strength0.68 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.68. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.95 (at the start 0.94). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 77.7. Last 3 months: 72.7 (at the start 73.0). Clearly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months unchanged at 43%. Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 50% (at the start 47%). Just above the average (49%).
Best month: August 2026 with 2,410. Last 3 months: 2,258 (at the start 2,302).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 53%.
Patterns
From the last 193 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
---Pepe-- loses the most ELO on Mirage: −47 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Nuke
- Highest rating in a match: 1.84 · Inferno
- Most kills in a match: 28 · Mirage
Maps in detail
from the last 193 matchesCompared with players on the same level who have at least 15 matches on the map.
How ---Pepe-- plays
Across 193 matches ---Pepe-- averages K/R 0.65 and ADR 72.8; the rating across the 177 rated matches is 0.95. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 61% win rate in 54 matches. In 57 of 177 matches the rating was 1.10 or higher (32%), in 81 it was below 0.90. In 120 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. ---Pepe-- loses the most ELO on Mirage (−47 ELO, win rate 46%). Things go best from match 5 of the day (+25 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +25 ELO. Improved over the last three months: K/R +0.04, Win rate +3 pp. Unchanged in recent months: Rating at 0.95, ADR at 72.7, Headshots at 43%, ELO at 2,258. Last 30 days: 48 matches, win rate 46%, net ELO −13.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.