---PaT

Poland
53 matches tracked 12 matches in 30 days
ELO ▲ 72
2,745
30-day peak: 2,745
Rank EU
#21,722
Poland #1,146 in Poland
Last updated:

How does ---PaT play?

Rating 1.24 K/R 0.90 ADR 96.1 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 53 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 42% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 3.7
Knife kills 1 in 53 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.2% of rounds and so well above the average (13.4%).

2K rounds 18.2%+4.8 pp · Ø 13.4% better than 99%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 12x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether ---PaT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.91
JunJulAugSepOct

Best month: August 2026 with 0.98.

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +50 ELO, win rate 59%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 29 · Ancient
  3. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
62% better than 84%
0.89 better than 93%
96.7 better than 96%
1.21 better than 89%
48% of 136 duels better than 26%
47% of 15 situations better than 75%
Ancient10
60% -
0.95 -
99.0 -
1.34-
50% of 44 duels -
67% of 3 situations -
Dust 29
56% -
0.86 -
87.9 -
1.18-
41% of 39 duels -
33% of 6 situations -
Nuke5
100% -
0.91 -
102.7 -
1.30-
71% of 17 duels -
100% of 1 situations -
Anubis3
67% -
0.92 -
95.0 -
1.21-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ---PaT plays

Across 53 matches ---PaT averages K/R 0.90, ADR 96.1 and a rating of 1.24. Biggest strength: Damage per round (ADR) at 96.1, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 58% headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 36 of 53 matches the rating was 1.10 or higher (68%), in 8 it was below 0.90. In 41 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.37. Things go best on Mirage (+25 ELO, win rate 62%). Last 30 days: 12 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.