---Louis---
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).
Compared with 969 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Weakness38% headshots and so well below the average (46%).
Impact
Weakness1.6 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.64. Last 3 months: 0.60 (at the start 0.61). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.91. Last 3 months: 0.88 (at the start 0.89). Well below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 72.9. Last 3 months: 69.6 (at the start 65.7). Clearly below the average (79.2).
Share of headshot kills
Best month: October 2026 with 41%. Last 3 months: 37% (at the start 40%). Well below the average (46%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 47% (at the start 60%). Clearly below the average (52%).
Best month: August 2026 with 1,291.
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 135 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.87 · Ancient
- Most kills in a match: 31 · Nuke
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 135 matchesCompared with players on the same level who have at least 15 matches on the map.
How ---Louis--- plays
Across 135 matches ---Louis--- averages K/R 0.61, ADR 69.0 and a rating of 0.88. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 6 players. Most room to improve: Damage per round (ADR) at 69.0, better than only 4% of level 6 players. Averages 13.7 kills per match with 38% headshots. The strongest map is Dust 2 with a 59% win rate in 32 matches. In 27 of 135 matches the rating was 1.10 or higher (20%), in 73 it was below 0.90. In 110 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.91. Things go best on Mirage (+52 ELO, win rate 51%). Got weaker: Headshots −3 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.60, Rating at 0.88, ADR at 69.6. Last 30 days: 22 matches, win rate 55%, net ELO −31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.