---Lost-
Name history of ---Lost-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness24% of 1v1s won and so well below the average (39%).
Weapons and aim
Average59% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.99 (at the start 1.02). Slightly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 84.4. Last 3 months: 78.4 (at the start 84.4). Just below the average (80.8).
Share of headshot kills
Best month: July 2026 with 61%. Last 3 months: 58% (at the start 61%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 45% (at the start 58%). Clearly below the average (50%).
Best month: August 2026 with 2,365. Last 3 months: 2,265 (at the start 2,342).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 25%.
Patterns
From the last 115 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 37 · Ancient
- Highest rating in a match: 2.10 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 115 matchesCompared with players on the same level who have at least 15 matches on the map.
How ---Lost- plays
Across 115 matches ---Lost- averages K/R 0.73, ADR 81.3 and a rating of 1.01. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 33 of 115 matches the rating was 1.10 or higher (29%), in 47 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. Got weaker: ADR −6.0, Headshots −3 pp, Win rate −13 pp, ELO −77. Unchanged in recent months: K/R at 0.72, Rating at 0.99. Last 30 days: 5 matches, win rate 80%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.