---LoL----
How does ---LoL---- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (48%).
Clutch
Strength2.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.10 K/D and so clearly above the average (0.94).
Impact
StrengthExactly 2 kills in 14.4% of rounds and so well above the average (12.4%).
Utility and deaths
StrengthDied in 65% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.82. Last 3 months: 0.77 (at the start 0.63). Clearly above the average (0.69).
Rating, 1.00 is an average match
Best month: August 2026 with 1.21. Last 3 months: 1.13 (at the start 0.94). Well above the average (0.96).
Damage per round (ADR)
Best month: August 2026 with 86.0. Last 3 months: 81.3 (at the start 68.7). Slightly above the average (76.4).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 46% (at the start 42%). Clearly above the average (43%).
Matches won (win rate)
Best month: October 2026 with 49%. Last 3 months: 44% (at the start 46%). Well below the average (51%).
Best month: July 2026 with 1,097. Last 3 months: 1,026 (at the start 1,079).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 53%.
Patterns
From the last 186 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
---LoL---- loses the most ELO on Mirage: −66 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.14 · Nuke
- Most kills in a match: 40 · Ancient
Maps in detail
from the last 186 matchesCompared with players on the same level who have at least 15 matches on the map.
How ---LoL---- plays
Across 186 matches ---LoL---- averages K/R 0.71 and ADR 76.0; the rating across the 175 rated matches is 1.06. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 17% of level 4 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Inferno with a 57% win rate in 42 matches. In 70 of 175 matches the rating was 1.10 or higher (40%), in 58 it was below 0.90. In 103 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.21. ---LoL---- loses the most ELO on Mirage (−66 ELO, win rate 38%). Things go best in match 2 of the day (+99 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +99 ELO. Improved over the last three months: K/R +0.14, Rating +0.19, ADR +12.6, Headshots +4 pp. Got weaker: ELO −53. Unchanged in recent months: Win rate at 44%. Last 30 days: 51 matches, win rate 51%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.