---L0rd---
How does ---L0rd--- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average42% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).
Utility and deaths
Strength0.56 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jan to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07. Last 3 months: 1.02 (at the start 0.81). Just above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 83.3. Last 3 months: 79.5 (at the start 77.0). Just below the average (79.6).
Share of headshot kills
Best month: April 2026 with 49%. Last 3 months: 40% (at the start 45%). Well below the average (49%).
Matches won (win rate)
Best month: April 2026 with 71%. Last 3 months: 48% (at the start 47%). Just below the average (49%).
Best month: August 2026 with 2,122.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
---L0rd--- loses the most ELO on Mirage: −43 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.95 · Inferno
- Most kills in a match: 35 · Mirage
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How ---L0rd--- plays
Across 142 matches ---L0rd--- averages K/R 0.70 and ADR 77.7; the rating across the 100 rated matches is 0.98. Biggest strength: Utility damage per round at 7.1, better than 95% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 15.1 kills per match with 42% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 35 of 100 matches the rating was 1.10 or higher (35%), in 39 it was below 0.90. In 86 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. ---L0rd--- loses the most ELO on Mirage (−43 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Rating +0.21. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 79.5, Win rate at 48%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.