---GAS---

Russia
On FACEIT since 2023 217 matches tracked 100 matches in 30 days
ELO ▲ 61
2,051
30-day peak: 2,228
Rank EU
#209,140
Russia #59,195 in Russia
Last updated:

How does ---GAS--- play?

Rating 0.98 K/R 0.68 ADR 73.0 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 217 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.6
Zeus kills4 in 217 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 23x 4K, 2 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +229
= Stayed the same
ADR at 73.8, Headshots at 54%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
78 matches · 53% win rate
In match 3 of the day +25 ELO
35 matches · 43% win rate
On Fridays +49 ELO, win rate 44%

---GAS--- loses the most ELO on Dust 2: −37 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.50 · Dust 2
  3. Most kills in a match: 29 · Inferno

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
53% better than 56%
0.71 better than 36%
75.3 better than 22%
1.01 better than 42%
50% of 211 duels better than 42%
31% of 75 situations better than 33%
Mirage57
46% better than 30%
0.63 better than 9%
67.5 better than 3%
0.91 better than 15%
43% of 106 duels better than 11%
44% of 43 situations better than 67%
Ancient29
52% right on the average
0.69 better than 24%
73.4 better than 13%
1.01 better than 42%
61% of 75 duels better than 94%
49% of 39 situations better than 74%
Anubis21
48% better than 37%
0.69 better than 26%
76.2 better than 24%
0.99 better than 35%
58% of 52 duels better than 85%
53% of 15 situations better than 85%
Nuke14
50% -
0.65 -
71.8 -
0.90-
44% of 41 duels -
83% of 6 situations -
Cache8
75% -
0.76 -
84.6 -
1.09-
61% of 31 duels -
67% of 6 situations -
Inferno8
50% -
0.73 -
73.2 -
1.07-
43% of 30 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---GAS--- plays

Across 217 matches ---GAS--- averages K/R 0.68, ADR 73.0 and a rating of 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 53% win rate in 78 matches. In 73 of 217 matches the rating was 1.10 or higher (34%), in 93 it was below 0.90. In 164 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. ---GAS--- loses the most ELO on Dust 2 (−37 ELO, win rate 53%). Things go best on Ancient (+115 ELO, win rate 52%). Match no. 4 of the day goes best: 56% win rate, −23 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +229. Unchanged in recent months: ADR at 73.8, Headshots at 54%, Win rate at 51%. Last 30 days: 100 matches, win rate 54%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.