---FreezE---

Bulgaria
On FACEIT since 2020 176 matches tracked 21 matches in 30 days
Last updated:

How does ---FreezE--- play?

Rating 0.89 (from 126 matches) K/R 0.65 ADR 75.9 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 126 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.97).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.87−0.10 · Ø 0.97 better than 9%
Pistol kills per match 2.5
Knife kills 1 in 176 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.8%).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 11%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 17x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 77.5, Headshots at 52%
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months unchanged at 0.65. Clearly below the average (0.71).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −66 ELO
42 matches · 38% win rate
On Dust 2 −29 ELO
34 matches · 53% win rate
On Sundays −5 ELO, win rate 43%

---FreezE--- loses the most ELO in match 2 of the day: −66 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Dust 2
  2. Most kills in a match: 38 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 51%
0.67 better than 23%
79.5 better than 49%
0.92 better than 20%
51% of 163 duels right on the average
38% of 16 situations right on the average
Dust 234
53% better than 59%
0.62 better than 7%
71.4 better than 11%
0.86 better than 7%
44% of 115 duels better than 17%
43% of 7 situations better than 65%
Ancient28
43% better than 27%
0.60 better than 4%
75.5 better than 25%
0.83 better than 6%
42% of 103 duels better than 11%
100% of 1 situations better than 99%
Inferno27
52% better than 49%
0.68 better than 35%
77.1 better than 40%
0.94 better than 29%
50% of 88 duels better than 45%
25% of 8 situations better than 21%
Anubis17
59% better than 75%
0.66 better than 21%
75.6 better than 30%
0.94-
27% of 37 duels better than 1%
43% of 7 situations better than 59%
Nuke15
53% better than 44%
0.69 better than 23%
76.5 better than 25%
0.91-
43% of 42 duels better than 12%
50% of 10 situations better than 73%
Cache6
50% -
0.64 -
74.2 -
0.80-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---FreezE--- plays

Across 176 matches ---FreezE--- averages K/R 0.65 and ADR 75.9; the rating across the 126 rated matches is 0.89. Biggest strength: Headshot rate at 53%, better than 83% of level 8 players. Most room to improve: Rating at 0.89, better than only 9% of level 8 players. Averages 14.5 kills per match with 53% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 34 of 126 matches the rating was 1.10 or higher (27%), in 71 it was below 0.90. In 102 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. ---FreezE--- loses the most ELO in match 2 of the day (−66 ELO, win rate 38%). Things go best in match 4 of the day (+29 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +29 ELO. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.65, ADR at 77.5, Headshots at 52%. Last 30 days: 21 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.