---Butterfly

JP
124 matches tracked 41 matches in 30 days
Last updated:

How does ---Butterfly play?

Rating 0.99 K/R 0.74 ADR 79.6 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 124 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 11%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 0.97−0.05 · Ø 1.02 better than 33%
Pistol kills per match 2.9
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 3 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 63%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 75%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −7.6, Win rate −13 pp, ELO −294

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −93 ELO
28 matches · 36% win rate
On Anubis −70 ELO
26 matches · 50% win rate
Between 0:00 and 6:00 −104 ELO, win rate 30%

---Butterfly loses the most ELO in match 1 of the day: −93 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 2.22 · Inferno
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
43% better than 24%
0.69 better than 30%
76.3 better than 30%
0.92 better than 17%
51% of 189 duels better than 54%
40% of 15 situations better than 58%
Ancient32
56% better than 67%
0.79 better than 77%
85.7 better than 77%
1.06 better than 67%
52% of 229 duels better than 53%
47% of 15 situations better than 76%
Anubis26
50% better than 45%
0.78 better than 72%
81.8 better than 56%
1.11 better than 78%
52% of 158 duels better than 56%
21% of 19 situations better than 14%
Inferno15
53% right on the average
0.75 better than 60%
82.3 better than 61%
1.03 right on the average
56% of 88 duels better than 70%
33% of 9 situations better than 38%
Mirage6
33% -
0.60 -
66.9 -
0.82-
35% of 37 duels -
33% of 3 situations -
Cache4
25% -
0.70 -
72.8 -
0.84-
31% of 16 duels -
0% of 3 situations -
Nuke4
0% -
0.74 -
75.2 -
0.78-
59% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---Butterfly plays

Across 124 matches ---Butterfly averages K/R 0.74, ADR 79.6 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 9% of level 9 players. Averages 16.3 kills per match with 40% headshots. The strongest map is Ancient with a 56% win rate in 32 matches. In 39 of 124 matches the rating was 1.10 or higher (31%), in 49 it was below 0.90. In 91 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. ---Butterfly loses the most ELO in match 1 of the day (−93 ELO, win rate 36%). Things go best on Dust 2 (+35 ELO, win rate 43%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −7.6, Win rate −13 pp, ELO −294. Last 30 days: 41 matches, win rate 46%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.