---808---
How does ---808--- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so well above the average (48%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average31% headshots and so well below the average (43%).
Impact
AverageExactly 2 kills in 13.5% of rounds and so clearly above the average (12.4%).
Utility and deaths
Average23% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Just above the average (0.69).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00.
Damage per round (ADR)
Best month: June 2026 with 86.4. Last 3 months: 77.7 (at the start 86.1). Just above the average (76.4).
Share of headshot kills
Best month: August 2026 with 32%. Last 3 months: 31% (at the start 30%). Well below the average (43%).
Matches won (win rate)
Best month: June 2026 with 48%. Last 3 months: 46% (at the start 47%). Clearly below the average (51%).
Best month: August 2026 with 1,250.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
---808--- loses the most ELO on Dust 2: −64 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Anubis
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 42 · Dust 2
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How ---808--- plays
Across 132 matches ---808--- averages K/R 0.72 and ADR 79.7; the rating across the 102 rated matches is 0.98. Biggest strength: Opening duels won at 54%, better than 92% of level 4 players. Most room to improve: Utility hit rate at 23%, better than only 3% of level 4 players. Averages 16.1 kills per match with 31% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 35 of 102 matches the rating was 1.10 or higher (34%), in 42 it was below 0.90. In 102 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. ---808--- loses the most ELO on Dust 2 (−64 ELO, win rate 44%). Things go best in match 3 of the day (+36 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +36 ELO. Got weaker: K/R −0.07, ADR −8.4. Unchanged in recent months: Headshots at 31%, Win rate at 46%. Last 30 days: 21 matches, win rate 33%, net ELO −42.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.