---808---

Russia
132 matches tracked 21 matches in 30 days
Last updated:

How does ---808--- play?

Rating 0.98 (from 102 matches) K/R 0.72 ADR 79.7 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 102 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average.
Clutcher
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so well above the average (48%).

Rounds with first kill 8%−1 pp · Ø 9% better than 28%
Opening duels won 54%+6 pp · Ø 48% better than 92%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (43%).

Headshot rate 31%−12 pp · Ø 43% better than 5%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.02+0.08 · Ø 0.94 better than 82%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so clearly above the average (12.4%).

2K rounds 13.5%+1.1 pp · Ø 12.4% better than 79%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 28%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 15x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 3%
Utility damage per round 2.7−0.9 · Ø 3.6 better than 24%
Enemies flashed per round 0.18−0.05 · Ø 0.23 better than 37%
Deaths per round 70%−3 pp · Ø 73% better than 88%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 31%, Win rate at 46%
▼ Got worse
K/R −0.07, ADR −8.4

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Just above the average (0.69).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
43 matches · 44% win rate
In match 1 of the day −42 ELO
33 matches · 39% win rate
On Mirage −30 ELO
24 matches · 33% win rate

---808--- loses the most ELO on Dust 2: −64 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
44% better than 30%
0.77 better than 86%
82.0 better than 76%
1.08 better than 88%
61% of 141 duels better than 96%
29% of 31 situations better than 31%
Anubis30
50% right on the average
0.72 better than 66%
81.9 better than 76%
0.96 better than 55%
49% of 67 duels better than 57%
50% of 14 situations better than 81%
Mirage24
33% better than 8%
0.64 better than 24%
74.6 better than 37%
0.87 better than 22%
52% of 54 duels better than 73%
63% of 16 situations better than 95%
Ancient18
56% better than 68%
0.74 better than 74%
82.9 better than 81%
1.00-
55% of 40 duels better than 85%
29% of 14 situations better than 31%
Inferno13
46% -
0.62 -
72.0 -
0.82-
30% of 27 duels -
33% of 6 situations -
Nuke3
100% -
0.75 -
73.8 -
1.06-
57% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---808--- plays

Across 132 matches ---808--- averages K/R 0.72 and ADR 79.7; the rating across the 102 rated matches is 0.98. Biggest strength: Opening duels won at 54%, better than 92% of level 4 players. Most room to improve: Utility hit rate at 23%, better than only 3% of level 4 players. Averages 16.1 kills per match with 31% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 35 of 102 matches the rating was 1.10 or higher (34%), in 42 it was below 0.90. In 102 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. ---808--- loses the most ELO on Dust 2 (−64 ELO, win rate 44%). Things go best in match 3 of the day (+36 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +36 ELO. Got weaker: K/R −0.07, ADR −8.4. Unchanged in recent months: Headshots at 31%, Win rate at 46%. Last 30 days: 21 matches, win rate 33%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.