----kuba----
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 2,219 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
AverageExactly 3 kills in 6.5% of rounds and so well above the average (4.2%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.22. Last 3 months: 1.17 (at the start 1.03). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 91.0. Last 3 months: 87.4 (at the start 83.7). Clearly above the average (80.9).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 56% (at the start 53%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 71%. Last 3 months: 64% (at the start 33%). Well above the average (50%).
Best month: October 2026 with 2,233.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 58 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 41 · Nuke
- Highest rating in a match: 2.50 · Dust 2
Maps in detail
from the last 58 matchesCompared with players on the same level who have at least 15 matches on the map.
How ----kuba---- plays
Across 58 matches ----kuba---- averages K/R 0.76, ADR 85.1 and a rating of 1.08. Biggest strength: 3K rounds at 6.5%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 23 of 58 matches the rating was 1.10 or higher (40%), in 18 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.22. Improved over the last three months: K/R +0.05, Rating +0.14, Headshots +3 pp, Win rate +31 pp. Unchanged in recent months: ADR at 87.4. Last 30 days: 17 matches, win rate 71%, net ELO +75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.