----Fong---
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.48 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.13. Last 3 months: 0.97 (at the start 1.00). Clearly below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 84.4. Last 3 months: 72.3 (at the start 75.9). Clearly below the average (80.4).
Share of headshot kills
Best month: June 2026 with 64%. Last 3 months: 54% (at the start 62%). Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 50% (at the start 57%). Just above the average (49%).
Best month: September 2026 with 2,013. Last 3 months: 1,942 (at the start 1,820).
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
----Fong--- loses the most ELO on Ancient: −24 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 1.57 · Ancient
- Most kills in a match: 28 · Ancient
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How ----Fong--- plays
Across 87 matches ----Fong--- averages K/R 0.68, ADR 73.2 and a rating of 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 56% headshots. The strongest map is Mirage with a 68% win rate in 19 matches. In 30 of 87 matches the rating was 1.10 or higher (34%), in 29 it was below 0.90. In 66 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. ----Fong--- loses the most ELO on Ancient (−24 ELO, win rate 52%). Improved over the last three months: ELO +122. Got weaker: Headshots −8 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.97, ADR at 72.3. Last 30 days: 27 matches, win rate 52%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.