----Batman--

Denmark
On FACEIT since 2016 322 matches tracked 139 matches in 30 days
ELO ▼ 388
2,761
30-day peak: 3,265
Rank EU ▼ 12,537 places
#18,354
Denmark #628 in Denmark
30 days · prev. #5,817 · best #4,086
Last updated:
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How does ----Batman-- play?

Rating 1.11 K/R 0.82 ADR 88.5 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 322 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.8
Knife kills 6 in 322 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.6%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 91%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 68x 4K, 9 aces in 322 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 6.3+2.3 · Ø 4.0 better than 94%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether ----Batman-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 322 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: September 2026 with 0.85.

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −140 ELO
46 matches · 39% win rate
On Inferno −83 ELO
27 matches · 44% win rate
On Mondays −230 ELO, win rate 29%

----Batman-- loses the most ELO on Dust 2: −140 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 2.77 · Ancient
  3. Longest win streak: 13 wins in a row · Ancient

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient83
57% better than 61%
0.85 better than 86%
93.2 better than 90%
1.17 better than 83%
50% of 426 duels better than 37%
46% of 48 situations better than 71%
Anubis63
48% better than 30%
0.81 better than 76%
86.7 better than 74%
1.11 better than 68%
49% of 335 duels better than 31%
41% of 27 situations better than 56%
Nuke53
55% better than 47%
0.86 better than 84%
91.4 better than 83%
1.17 better than 75%
51% of 266 duels better than 39%
33% of 27 situations better than 35%
Dust 246
39% better than 8%
0.77 better than 58%
84.4 better than 64%
1.03 better than 39%
51% of 220 duels better than 43%
45% of 22 situations better than 69%
Cache43
47% better than 21%
0.79 right on the average
86.1 better than 55%
1.06 better than 34%
54% of 198 duels right on the average
36% of 25 situations better than 43%
Inferno27
44% better than 11%
0.76 better than 40%
82.4 better than 39%
1.03 better than 24%
51% of 134 duels better than 28%
38% of 8 situations better than 45%
Mirage4
0% -
0.77 -
77.8 -
1.02-
29% of 17 duels -
25% of 4 situations -
Vertigo3
67% -
0.88 -
98.6 -
1.26-
50% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ----Batman-- plays

Across 322 matches ----Batman-- averages K/R 0.82, ADR 88.5 and a rating of 1.11. Biggest strength: Utility damage per round at 6.3, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 59% headshots. The strongest map is Ancient with a 57% win rate in 83 matches. In 147 of 322 matches the rating was 1.10 or higher (46%), in 90 it was below 0.90. In 322 matches with detailed stats: 68 4Ks and 9 aces. Best month by rating: September 2026 at 1.17. ----Batman-- loses the most ELO on Dust 2 (−140 ELO, win rate 39%). Things go best on Ancient (+213 ELO, win rate 57%). Last 30 days: 139 matches, win rate 46%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.