pizzaonkosik

Finland
Player
273 matches tracked
ELO ▼ 103
2,129
30-day peak: 2,232
Rank EU
#166,994
Finland #4,093 in Finland

How does pizzaonkosik play?

Rating 1.06 (from 141 matches) K/R 0.75 ADR 79.6 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 141 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

59% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 59%+21 pp · Ø 38% better than 99%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.8
Knife kills 9 in 273 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 18x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, ADR at 80.1, Win rate at 49%, ELO at 2,129
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −280 ELO
42 matches · 38% win rate
On Anubis −210 ELO
35 matches · 40% win rate
On Sundays −187 ELO, win rate 39%

pizzaonkosik loses the most ELO on Ancient: −280 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.14 · Nuke
  3. Most kills in a match: 41 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
59% better than 76%
0.80 better than 77%
84.2 better than 66%
1.15 better than 83%
58% of 272 duels better than 84%
43% of 30 situations better than 66%
Mirage58
48% better than 37%
0.78 better than 71%
80.4 right on the average
1.07 better than 66%
51% of 180 duels right on the average
45% of 20 situations better than 70%
Ancient42
38% better than 10%
0.71 better than 33%
77.4 better than 28%
1.00 better than 39%
47% of 127 duels better than 27%
50% of 18 situations better than 79%
Anubis35
40% better than 15%
0.72 better than 41%
76.4 better than 25%
0.95 better than 22%
54% of 93 duels better than 65%
56% of 9 situations better than 88%
Nuke20
50% better than 36%
0.74 better than 41%
78.6 better than 30%
1.01-
48% of 77 duels better than 26%
33% of 9 situations better than 33%
Cache11
45% -
0.67 -
72.4 -
1.07-
59% of 39 duels -
50% of 6 situations -
Inferno8
50% -
0.68 -
77.1 -
1.05-
30% of 23 duels -
-
Overpass7
29% -
0.64 -
68.3 -
0.73-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How pizzaonkosik plays

Across 273 matches pizzaonkosik averages K/R 0.75 and ADR 79.6; the rating across the 141 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Dust 2 with a 59% win rate in 91 matches. In 58 of 141 matches the rating was 1.10 or higher (41%), in 52 it was below 0.90. In 63 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. pizzaonkosik loses the most ELO on Ancient (−280 ELO, win rate 38%). Things go best on Dust 2 (+359 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +38 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.73, ADR at 80.1, Win rate at 49%, ELO at 2,129. Last 30 days: 7 matches, win rate 29%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.