pinhacsgo2

Brazil
Player
537 matches tracked 87 matches in 30 days
ELO ▲ 164
1,322
30-day peak: 1,375
Rank SA
#33,019
Brazil #18,155 in Brazil

How does pinhacsgo2 play?

Rating 1.00 (from 385 matches) K/R 0.70 ADR 75.3 from 537 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 385 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 49%−1 pp · Ø 50% better than 47%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 14%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 1.01+0.01 · Ø 1.00 better than 68%
Pistol kills per match 2.6
Knife kills 16 in 537 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just above the average (13.0%).

2K rounds 13.4%+0.4 pp · Ø 13.0% better than 65%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 53%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 28x 4K, 3 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.26).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 49%
Enemies flashed per round 0.71+0.45 · Ø 0.26 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.21, ELO +288
= Stayed the same
K/R at 0.72, ADR at 77.2, Win rate at 48%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).

Patterns

From the last 537 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −259 ELO
110 matches · 42% win rate
On Ancient −204 ELO
49 matches · 39% win rate
Between 6:00 and 12:00 −200 ELO, win rate 41%
On Saturdays −414 ELO, win rate 36%

pinhacsgo2 loses the most ELO in match 1 of the day: −259 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Inferno
  2. Most kills in a match: 39 · Nuke
  3. Highest rating in a match: 2.47 · Inferno
  4. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 537 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2159
50% right on the average
0.73 better than 59%
77.6 better than 42%
1.01 better than 58%
51% of 408 duels better than 57%
47% of 102 situations better than 77%
Mirage147
53% better than 64%
0.70 better than 42%
74.3 better than 26%
0.99 right on the average
47% of 371 duels better than 36%
42% of 67 situations better than 65%
Inferno78
46% better than 32%
0.66 better than 28%
72.4 better than 21%
1.02 better than 64%
53% of 169 duels better than 68%
45% of 31 situations better than 69%
Ancient49
39% better than 15%
0.70 better than 41%
74.3 better than 28%
0.98 better than 52%
42% of 184 duels better than 13%
48% of 21 situations better than 76%
Anubis47
57% better than 71%
0.66 better than 26%
74.4 better than 25%
0.98 better than 47%
50% of 113 duels better than 52%
29% of 21 situations better than 29%
Nuke31
42% better than 20%
0.72 better than 44%
78.7 better than 46%
1.01 right on the average
46% of 80 duels better than 26%
55% of 22 situations better than 85%
Cache20
45% -
0.63 -
72.5 -
0.85-
49% of 68 duels -
57% of 7 situations -
Overpass5
60% -
0.75 -
79.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How pinhacsgo2 plays

Across 537 matches pinhacsgo2 averages K/R 0.70 and ADR 75.3; the rating across the 385 rated matches is 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Most room to improve: Headshot rate at 38%, better than only 14% of level 6 players. Averages 15.1 kills per match with 38% headshots. The strongest map is Anubis with a 57% win rate in 47 matches. In 142 of 385 matches the rating was 1.10 or higher (37%), in 159 it was below 0.90. In 261 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. pinhacsgo2 loses the most ELO in match 1 of the day (−259 ELO, win rate 42%). Things go best on Mirage (+334 ELO, win rate 53%). Match no. 3 of the day goes best: 54% win rate, +161 ELO. Improved over the last three months: Rating +0.21, ELO +288. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.2, Win rate at 48%. Last 30 days: 87 matches, win rate 52%, net ELO +154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.