pigerstreet

Australia
Streamer
170 matches tracked
ELO ▼ 44
2,250
30-day peak: 2,294
Rank OCE ▼ 110 places
#594
Australia #325 in Australia
30 days · prev. #484 · best #447

How does pigerstreet play?

Rating 1.24 (from 113 matches) K/R 0.87 ADR 91.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 113 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average.
Damage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 29% no comparison
Clutch 1v2 won 22% no comparison
Clutch kills per match 1.2 no comparison

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 13% no comparison
K/D 1.25+0.22 · Ø 1.03 better than 93%
Pistol kills per match 2.9
Knife kills 3 in 170 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 11.7% no comparison
3K rounds 4.2% no comparison
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 2x 4K, 0 aces in 18 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 16% no comparison
Utility damage per round 2.0 no comparison
Enemies flashed per round 0.29 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether pigerstreet is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 56 before.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.96.

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −63 ELO
23 matches · 48% win rate
In match 1 of the day +40 ELO
29 matches · 59% win rate
Between 0:00 and 6:00 −85 ELO, win rate 44%
On Wednesdays +138 ELO, win rate 59%

pigerstreet loses the most ELO in match 2 of the day: −63 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Cache
  2. Highest rating in a match: 2.73 · Anubis
  3. Reached level 10 · Dust 2
  4. Recorded match no. 100 · Inferno
  5. Most kills in a match: 38 · Inferno

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
66% better than 90%
0.96 better than 98%
97.9 better than 97%
1.32 better than 97%
58% of 212 duels better than 83%
25% of 16 situations better than 17%
Mirage42
62% better than 83%
0.82 better than 80%
86.9 better than 77%
1.16 better than 83%
54% of 162 duels better than 66%
54% of 13 situations better than 87%
Inferno16
38% better than 7%
0.84 better than 82%
88.1 better than 74%
1.22-
57% of 60 duels better than 69%
40% of 10 situations better than 56%
Ancient15
67% better than 91%
1.01 better than 99%
108.8 better than 99%
1.34-
65% of 65 duels better than 96%
33% of 6 situations better than 38%
Cache11
73% -
0.91 -
96.7 -
1.25-
64% of 56 duels -
75% of 4 situations -
Anubis10
50% -
0.77 -
84.7 -
1.18-
51% of 37 duels -
25% of 4 situations -
Nuke8
88% -
0.57 -
63.7 -
1.15-
67% of 12 duels -
-
Overpass6
100% -
0.80 -
86.6 -
1.14-
100% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How pigerstreet plays

Across 170 matches pigerstreet averages K/R 0.87 and ADR 91.7; the rating across the 113 rated matches is 1.24. Biggest strength: Rating at 1.24, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 52% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 69 of 113 matches the rating was 1.10 or higher (61%), in 23 it was below 0.90. In 18 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.33. pigerstreet loses the most ELO in match 2 of the day (−63 ELO, win rate 48%). Things go best on Dust 2 (+304 ELO, win rate 66%). Last 30 days: 3 matches, win rate 0%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.