pifties

Germany
Player

99 followers 8 streams in 30 days 1 avg. viewers last live on Sep 29, 2026

740 matches tracked 95 matches in 30 days
ELO ▲ 209
2,059
30-day peak: 2,059
Rank EU
#204,706
Germany #5,674 in Germany

How does pifties play?

Rating 0.98 (from 590 matches) K/R 0.70 ADR 75.9 from 740 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 590 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (363 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.6
Knife kills 11 in 740 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 58x 4K, 3 aces in 363 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +387
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 75.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 740 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −659 ELO
251 matches · 45% win rate
On Dust 2 −579 ELO
215 matches · 46% win rate
On Mondays −175 ELO, win rate 45%

pifties loses the most ELO from match 5 of the day: −659 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 40 · Nuke
  3. Recorded match no. 500 · Mirage
  4. Reached level 10 · Anubis
  5. Highest rating in a match: 2.40 · Cache

Maps in detail

from the last 740 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2215
46% better than 30%
0.68 better than 22%
74.2 better than 17%
0.94 better than 19%
48% of 802 duels better than 31%
44% of 112 situations better than 69%
Ancient157
51% better than 49%
0.70 better than 28%
75.8 better than 20%
0.95 better than 23%
43% of 598 duels better than 9%
32% of 92 situations better than 33%
Anubis130
53% right on the average
0.73 better than 46%
78.5 better than 36%
1.05 better than 57%
45% of 454 duels better than 16%
41% of 74 situations better than 60%
Inferno105
59% better than 68%
0.68 better than 27%
73.7 better than 18%
0.95 better than 24%
49% of 427 duels better than 33%
32% of 56 situations better than 36%
Nuke51
57% better than 58%
0.74 better than 41%
78.5 better than 30%
1.08 better than 56%
54% of 173 duels better than 57%
42% of 26 situations better than 55%
Cache50
46% -
0.74 -
78.7 -
1.01-
47% of 197 duels -
41% of 22 situations -
Mirage19
26% better than 1%
0.69 better than 28%
73.2 better than 16%
0.93-
42% of 67 duels better than 9%
22% of 9 situations better than 12%
Overpass12
25% -
0.72 -
81.4 -
1.09-
47% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pifties plays

Across 740 matches pifties averages K/R 0.70 and ADR 75.9; the rating across the 590 rated matches is 0.98. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Inferno with a 59% win rate in 105 matches. In 196 of 590 matches the rating was 1.10 or higher (33%), in 249 it was below 0.90. In 363 matches with detailed stats: 58 4Ks and 3 aces. Best month by rating: June 2026 at 1.00. pifties loses the most ELO from match 5 of the day (−659 ELO, win rate 45%). Things go best on Inferno (+645 ELO, win rate 59%). Match no. 3 of the day goes best: 56% win rate, +369 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +387. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 75.8. Last 30 days: 95 matches, win rate 54%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.