pieterfil

Mongolia
Streamer Player Viewer
236 matches tracked
ELO ▼ 25
2,143
30-day peak: 2,168
Rank EU
#160,499
Mongolia #648 in Mongolia

How does pieterfil play?

Rating 1.02 (from 89 matches) K/R 0.73 ADR 81.6 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 89 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.6
Knife kills 4 in 236 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 2 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.24, Headshots +3 pp, ELO +76
= Stayed the same
K/R at 0.71, ADR at 80.7, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −386 ELO
58 matches · 36% win rate
In match 3 of the day −86 ELO
37 matches · 46% win rate
On Thursdays −113 ELO, win rate 38%

pieterfil loses the most ELO on Anubis: −386 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 33 · Anubis
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis58
36% better than 9%
0.70 better than 32%
81.5 better than 56%
0.94 better than 21%
52% of 110 duels better than 57%
22% of 9 situations better than 13%
Inferno56
61% better than 76%
0.74 better than 47%
81.8 better than 53%
1.14 better than 77%
46% of 114 duels better than 21%
27% of 15 situations better than 22%
Ancient45
56% better than 61%
0.70 better than 29%
80.5 better than 45%
0.92 better than 15%
53% of 124 duels better than 60%
43% of 7 situations better than 64%
Nuke43
63% better than 75%
0.76 better than 47%
83.0 better than 53%
1.08 better than 56%
51% of 87 duels better than 39%
50% of 16 situations better than 74%
Cache14
50% -
0.79 -
84.5 -
1.09-
55% of 33 duels -
50% of 8 situations -
Overpass13
54% -
0.76 -
86.0 -
-
-
-
Mirage5
40% -
0.61 -
65.4 -
0.84-
25% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pieterfil plays

Across 236 matches pieterfil averages K/R 0.73 and ADR 81.6; the rating across the 89 rated matches is 1.02. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Nuke with a 63% win rate in 43 matches. In 37 of 89 matches the rating was 1.10 or higher (42%), in 35 it was below 0.90. In 58 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. pieterfil loses the most ELO on Anubis (−386 ELO, win rate 36%). Things go best on Nuke (+211 ELO, win rate 63%). Match no. 4 of the day goes best: 59% win rate, +125 ELO. Improved over the last three months: Rating +0.24, Headshots +3 pp, ELO +76. Unchanged in recent months: K/R at 0.71, ADR at 80.7, Win rate at 52%. Last 30 days: 2 matches, win rate 0%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.