picusstanley

Czech Republic
Player Viewer
308 matches tracked 30 matches in 30 days Follow on Twitch

How does picusstanley play?

Rating 0.96 (from 165 matches) K/R 0.71 ADR 80.6 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 165 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−15 pp better than 1%
AWP share of kills 12%+1 pp better than 62%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.2
Knife kills 8 in 308 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.8 pp better than 26%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 24x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 5.5+1.4 better than 81%
Enemies flashed per round 0.16−0.14 better than 13%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +377
= Stayed the same
K/R at 0.70, ADR at 80.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72).

Patterns

From the last 308 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −250 ELO
36 matches · 33% wins
In match 3 of the day −179 ELO
49 matches · 45% wins
On Wednesdays −160 ELO, win rate 38%

picusstanley loses the most ELO on Anubis: −250 ELO, 33% wins

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 1.71 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Most kills in a match: 41 · Mirage

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
52% level
0.72 better than 37%
81.7 better than 55%
0.98 better than 30%
51% of 487 duels better than 46%
38% of 47 situations level
Dust 259
42% better than 17%
0.70 better than 29%
79.3 better than 41%
0.92 better than 14%
56% of 248 duels better than 75%
33% of 27 situations better than 36%
Ancient57
60% better than 73%
0.76 better than 58%
84.6 better than 65%
1.06 better than 61%
48% of 215 duels better than 29%
52% of 27 situations better than 82%
Anubis36
33% better than 5%
0.66 better than 13%
75.4 better than 19%
0.86 better than 4%
48% of 149 duels better than 28%
38% of 13 situations better than 48%
Inferno34
59% better than 62%
0.68 better than 18%
78.0 better than 28%
0.96 better than 19%
49% of 148 duels better than 34%
50% of 20 situations better than 75%
Cache15
60% -
0.74 -
82.3 -
0.94-
46% of 56 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How picusstanley plays

Across 308 matches picusstanley averages K/R 0.71 and ADR 80.6; the rating across the 165 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. Most room to improve: Headshot rate at 36%. That is better than only 1% of players on level 10. On average 15.6 kills per match, 36% of them headshots. The strongest map is Ancient with a 60% win rate in 57 matches. In 54 of 165 matches the rating was 1.10 or higher (33%), in 69 it was below 0.90. In 165 matches with detailed stats: 24 4Ks and 1 aces. Best month by rating: September 2026 at 0.98. picusstanley loses the most ELO on Anubis (−250 ELO, win rate 33%). Things go best from match 5 of the day (+369 ELO, win rate 61%). Improved over the last three months: Win rate +7 pp, ELO +377. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, ADR at 80.1. Last 30 days: 30 matches, win rate 43%, ELO balance −92.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.