phtw

Mongolia
Player
310 matches tracked 62 matches in 30 days
ELO ▲ 229
2,022
30-day peak: 2,030
Rank SEA ▼ 1,341 places
#6,104
Mongolia #1,680 in Mongolia
30 days · prev. #4,763 · best #4,763

How does phtw play?

Rating 0.90 (from 187 matches) K/R 0.66 ADR 72.6 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 187 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.8
Zeus kills1 in 310 matches
Knife kills 12 in 310 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 6%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 13x 4K, 3 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +3 pp, ELO +651
= Stayed the same
ADR at 71.0, Headshots at 50%
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: April 2026 with 0.75. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −327 ELO
74 matches · 46% win rate
From match 5 of the day −54 ELO
103 matches · 50% win rate
On Sundays −27 ELO, win rate 47%

phtw loses the most ELO on Dust 2: −327 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 8 wins in a row · Inferno
  4. Highest rating in a match: 1.67 · Mirage
  5. Most kills in a match: 36 · Inferno

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
61% better than 86%
0.66 better than 15%
72.1 better than 12%
0.94 better than 21%
49% of 245 duels better than 38%
33% of 57 situations better than 35%
Dust 274
46% better than 30%
0.63 better than 8%
69.4 better than 5%
0.83 better than 3%
50% of 132 duels better than 43%
23% of 22 situations better than 14%
Inferno50
58% better than 60%
0.65 better than 11%
73.9 better than 12%
0.85 better than 4%
41% of 114 duels better than 4%
42% of 19 situations better than 56%
Ancient31
61% better than 78%
0.74 right on the average
77.2 better than 28%
1.06-
47% of 57 duels better than 26%
33% of 12 situations better than 41%
Anubis27
52% better than 53%
0.72 better than 41%
78.0 better than 37%
0.96-
54% of 52 duels better than 65%
31% of 13 situations better than 32%
Cache13
77% -
0.64 -
69.8 -
0.77-
45% of 29 duels -
50% of 4 situations -
Nuke8
25% -
0.54 -
64.7 -
0.74-
56% of 9 duels -
100% of 2 situations -
Overpass4
50% -
0.64 -
75.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How phtw plays

Across 310 matches phtw averages K/R 0.66 and ADR 72.6; the rating across the 187 rated matches is 0.90. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.90, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 40 of 187 matches the rating was 1.10 or higher (21%), in 93 it was below 0.90. In 171 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: August 2026 at 0.92. phtw loses the most ELO on Dust 2 (−327 ELO, win rate 46%). Things go best on Mirage (+465 ELO, win rate 61%). Match no. 3 of the day goes best: 67% win rate, +215 ELO. Improved over the last three months: Rating +0.06, Win rate +3 pp, ELO +651. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 71.0, Headshots at 50%. Last 30 days: 62 matches, win rate 63%, net ELO +374.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.