Petfi

Hungary
Streamer
212 matches tracked 24 matches in 30 days

How does Petfi play?

Rating 0.85 (from 55 matches) K/R 0.68 ADR 77.2 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 55 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 40%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 0.90−0.14 · Ø 1.04 better than 6%
Pistol kills per match 2.6
Knife kills 1 in 212 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 2%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 8%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 3x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +472
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −7.0, Win rate −4 pp

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.64
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.81. Last 3 months: 0.63 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −60 ELO
42 matches · 52% win rate
Between 0:00 and 6:00 +25 ELO, win rate 49%
On Sundays +79 ELO, win rate 50%

Petfi loses the most ELO in match 2 of the day: −60 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 44 · Dust 2
  5. Reached level 10 · Inferno

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
62% better than 84%
0.68 better than 19%
76.2 better than 24%
0.84 better than 2%
51% of 76 duels better than 45%
30% of 10 situations better than 23%
Dust 254
56% better than 61%
0.70 better than 27%
80.6 better than 47%
0.86-
46% of 57 duels better than 20%
0% of 5 situations better than 1%
Ancient36
64% better than 83%
0.61 better than 3%
70.9 better than 6%
0.91-
41% of 51 duels better than 5%
67% of 6 situations better than 96%
Inferno28
50% better than 28%
0.69 better than 14%
82.4 better than 39%
0.72-
35% of 31 duels better than 1%
0% of 1 situations better than 1%
Nuke14
36% -
0.72 -
77.9 -
1.05-
40% of 10 duels -
-
Anubis11
45% -
0.61 -
67.8 -
0.85-
39% of 18 duels -
0% of 2 situations -
Train6
83% -
0.83 -
88.4 -
-
-
-
Cache3
100% -
0.55 -
65.0 -
0.78-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Petfi plays

Across 212 matches Petfi averages K/R 0.68 and ADR 77.2; the rating across the 55 rated matches is 0.85. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 52% headshots. The strongest map is Ancient with a 64% win rate in 36 matches. In 10 of 55 matches the rating was 1.10 or higher (18%), in 33 it was below 0.90. In 44 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.21. Petfi loses the most ELO in match 2 of the day (−60 ELO, win rate 52%). Things go best on Ancient (+282 ELO, win rate 64%). From match no. 5 of the day on, things go best: 68% win rate, +96 ELO. Improved over the last three months: Headshots +4 pp, ELO +472. Got weaker: K/R −0.07, ADR −7.0, Win rate −4 pp. Last 30 days: 24 matches, win rate 46%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.