peszekko

Poland
Streamer
298 matches tracked 51 matches in 30 days

How does peszekko play?

Rating 0.97 (from 278 matches) K/R 0.70 ADR 76.2 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 278 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 6%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.97−0.02 · Ø 0.99 better than 48%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (12.9%).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 35%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 50%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 24x 4K, 1 ace in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 45%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, ELO +160
= Stayed the same
Rating at 0.96, ADR at 75.9, Win rate at 50%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −332 ELO
50 matches · 38% win rate
In match 3 of the day −202 ELO
56 matches · 38% win rate
On Saturdays −336 ELO, win rate 36%

peszekko loses the most ELO from match 5 of the day: −332 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
56% better than 73%
0.73 better than 60%
79.4 better than 56%
1.02 better than 63%
50% of 410 duels better than 53%
34% of 47 situations better than 42%
Ancient63
48% better than 45%
0.68 better than 29%
74.3 better than 21%
0.94 better than 33%
46% of 233 duels better than 29%
26% of 42 situations better than 24%
Dust 252
52% better than 58%
0.71 right on the average
77.3 better than 41%
1.01 better than 57%
59% of 189 duels better than 91%
22% of 32 situations better than 15%
Cache30
60% -
0.71 -
76.4 -
1.00-
58% of 127 duels -
20% of 15 situations -
Inferno27
44% better than 31%
0.65 better than 27%
74.6 better than 35%
0.82 better than 8%
46% of 105 duels better than 26%
38% of 8 situations right on the average
Anubis16
38% better than 15%
0.64 better than 16%
71.3 better than 9%
0.92 better than 25%
49% of 65 duels better than 47%
31% of 13 situations better than 29%
Nuke16
13% better than 1%
0.64 better than 11%
68.4 better than 5%
0.81-
46% of 54 duels better than 27%
13% of 8 situations better than 5%

Compared with players on the same level who have at least 15 matches on the map.

How peszekko plays

Across 298 matches peszekko averages K/R 0.70 and ADR 76.2; the rating across the 278 rated matches is 0.97. Biggest strength: Utility hit rate at 45%, better than 96% of level 6 players. Most room to improve: Clutch 1v1 won at 25%, better than only 6% of level 6 players. Averages 15.1 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 30 matches. In 92 of 278 matches the rating was 1.10 or higher (33%), in 121 it was below 0.90. In 190 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. peszekko loses the most ELO from match 5 of the day (−332 ELO, win rate 38%). Things go best in match 1 of the day (+430 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +430 ELO. Improved over the last three months: Headshots +2 pp, ELO +160. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.96, ADR at 75.9, Win rate at 50%. Last 30 days: 51 matches, win rate 45%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.