peekclutch

AR
Moderator Streamer Player Viewer
124 matches tracked 96 matches in 30 days

How does peekclutch play?

Rating 0.86 K/R 0.63 ADR 71.7 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 3

Compared with 849 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (47%).

Rounds with first kill 8%−1 pp · Ø 9% better than 33%
Opening duels won 40%−7 pp · Ø 47% better than 6%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 8%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (42%).

Headshot rate 36%−6 pp · Ø 42% better than 20%
AWP share of kills 3%−7 pp · Ø 10% better than 20%
K/D 0.85−0.07 · Ø 0.92 better than 26%
Pistol kills per match 2.0
Knife kills 1 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.5%).

2K rounds 10.8%−1.5 pp · Ø 12.3% better than 19%
3K rounds 2.4%−1.1 pp · Ø 3.5% better than 12%
MVPs per match 1.7−0.3 · Ø 2.0 better than 22%
4Ks and aces 12x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 33%
Enemies flashed per round 0.36+0.14 · Ø 0.22 better than 80%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 3 average
Whether peekclutch is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 121 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: October 2026 with 0.65.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −83 ELO, win rate 43%
On Tuesdays −232 ELO, win rate 19%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 33 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 1.89 · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
57% better than 80%
0.61 better than 18%
69.8 better than 22%
0.86 better than 23%
41% of 215 duels better than 18%
23% of 30 situations better than 16%
Dust 227
59% better than 86%
0.67 better than 44%
76.5 better than 52%
0.94 right on the average
37% of 104 duels better than 6%
43% of 14 situations better than 70%
Nuke16
25% better than 1%
0.68 better than 40%
72.9 better than 31%
0.88 better than 26%
40% of 91 duels better than 14%
25% of 12 situations better than 20%
Inferno9
33% -
0.61 -
69.1 -
0.83-
53% of 34 duels -
0% of 1 situations -
Anubis7
29% -
0.60 -
72.4 -
0.80-
46% of 37 duels -
17% of 6 situations -
Ancient6
50% -
0.60 -
70.0 -
0.83-
29% of 21 duels -
100% of 1 situations -
Cache6
33% -
0.59 -
72.1 -
0.75-
38% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peekclutch plays

Across 124 matches peekclutch averages K/R 0.63, ADR 71.7 and a rating of 0.86. Most room to improve: Utility hit rate at 21%, better than only 1% of level 3 players. Averages 13.6 kills per match with 36% headshots. The strongest map is Dust 2 with a 59% win rate in 27 matches. In 25 of 124 matches the rating was 1.10 or higher (20%), in 70 it was below 0.90. In 121 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 0.89. Things go best on Mirage (+257 ELO, win rate 57%). Last 30 days: 96 matches, win rate 50%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.