paybew

Ukraine
Viewer
429 matches tracked 24 matches in 30 days
ELO ▼ 107
1,616
30-day peak: 1,723
Rank EU
#497,701
Ukraine #21,426 in Ukraine

How does paybew play?

Rating 0.92 (from 296 matches) K/R 0.67 ADR 76.0 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 296 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 2.2
Knife kills 1 in 429 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 5%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 2%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 18x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 16%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +143
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.07, Rating −0.07, ADR −4.8, Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: April 2026 with 0.72. Last 3 months: 0.63 (at the start 0.70). Clearly below the average (0.72).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −258 ELO
33 matches · 33% win rate
In match 1 of the day −244 ELO
112 matches · 43% win rate
On Tuesdays −343 ELO, win rate 39%

paybew loses the most ELO on Mirage: −258 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 34 · Anubis

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis103
50% right on the average
0.65 better than 16%
73.2 better than 17%
0.94 better than 24%
50% of 249 duels right on the average
40% of 53 situations better than 58%
Dust 295
56% better than 69%
0.66 better than 20%
75.3 better than 27%
0.93 better than 23%
50% of 234 duels better than 47%
27% of 41 situations better than 20%
Ancient78
45% better than 36%
0.70 better than 31%
79.8 better than 43%
0.93 better than 22%
54% of 180 duels better than 68%
39% of 28 situations better than 53%
Nuke52
44% better than 18%
0.74 better than 44%
83.9 better than 60%
0.96 better than 23%
51% of 134 duels better than 44%
42% of 19 situations better than 57%
Cache42
50% -
0.65 -
72.8 -
0.91-
48% of 123 duels -
25% of 24 situations -
Mirage33
33% better than 5%
0.65 better than 15%
76.0 better than 30%
0.87 better than 9%
41% of 92 duels better than 9%
36% of 11 situations better than 44%
Overpass10
60% -
0.68 -
75.9 -
0.75-
40% of 15 duels -
50% of 2 situations -
Inferno8
38% -
0.61 -
59.8 -
0.84-
38% of 21 duels -
25% of 4 situations -
Vertigo8
63% -
0.64 -
70.0 -
0.84-
35% of 37 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paybew plays

Across 429 matches paybew averages K/R 0.67 and ADR 76.0; the rating across the 296 rated matches is 0.92. Biggest strength: Headshot rate at 52%, better than 75% of level 8 players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 8 players. Averages 15.0 kills per match with 52% headshots. The strongest map is Overpass with a 60% win rate in 10 matches. In 83 of 296 matches the rating was 1.10 or higher (28%), in 149 it was below 0.90. In 143 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. paybew loses the most ELO on Mirage (−258 ELO, win rate 33%). Things go best on Dust 2 (+429 ELO, win rate 56%). Match no. 2 of the day goes best: 53% win rate, +330 ELO. Improved over the last three months: ELO +143. Got weaker: K/R −0.07, Rating −0.07, ADR −4.8, Headshots −2 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 24 matches, win rate 42%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.