pawciu0

Malta
Streamer Player
785 matches tracked 90 matches in 30 days

How does pawciu0 play?

Rating 1.01 (from 667 matches) K/R 0.74 ADR 84.8 from 785 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 667 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (393 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.5
Knife kills 16 in 785 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 52%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 68%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 79x 4K, 9 aces in 393 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 86%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +188
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 84.3, Headshots at 50%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months unchanged at 0.74. Slightly above the average (0.71).

Patterns

From the last 785 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −353 ELO
122 matches · 41% win rate
On Dust 2 −310 ELO
129 matches · 45% win rate
Between 6:00 and 12:00 −40 ELO, win rate 45%

pawciu0 loses the most ELO on Anubis: −353 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Highest rating in a match: 2.40 · Ancient
  3. Most kills in a match: 45 · Mirage
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 785 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient173
57% better than 70%
0.76 better than 67%
87.5 better than 85%
1.05 better than 69%
54% of 954 duels better than 70%
45% of 85 situations better than 69%
Mirage159
55% better than 66%
0.73 right on the average
83.3 better than 67%
0.99 better than 43%
52% of 758 duels better than 60%
30% of 79 situations better than 28%
Dust 2129
45% better than 33%
0.72 right on the average
83.5 better than 70%
1.00 better than 47%
51% of 635 duels better than 54%
38% of 58 situations right on the average
Anubis122
41% better than 21%
0.77 better than 73%
85.1 better than 77%
1.05 better than 69%
54% of 506 duels better than 70%
39% of 59 situations better than 48%
Inferno88
55% better than 61%
0.73 better than 59%
87.8 better than 85%
1.00 right on the average
52% of 390 duels better than 57%
33% of 30 situations better than 40%
Nuke51
45% better than 20%
0.73 better than 39%
82.8 better than 54%
1.02 better than 42%
47% of 230 duels better than 24%
19% of 16 situations better than 10%
Cache50
40% -
0.72 -
80.6 -
0.95-
47% of 259 duels -
47% of 34 situations -
Overpass11
64% -
0.71 -
79.1 -
0.79-
38% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pawciu0 plays

Across 785 matches pawciu0 averages K/R 0.74 and ADR 84.8; the rating across the 667 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 87% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.4 kills per match with 50% headshots. The strongest map is Overpass with a 64% win rate in 11 matches. In 241 of 667 matches the rating was 1.10 or higher (36%), in 257 it was below 0.90. In 393 matches with detailed stats: 79 4Ks and 9 aces. Best month by rating: October 2026 at 1.10. pawciu0 loses the most ELO on Anubis (−353 ELO, win rate 41%). Things go best on Ancient (+950 ELO, win rate 57%). Match no. 1 of the day goes best: 61% win rate, +887 ELO. Improved over the last three months: ELO +188. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 84.3, Headshots at 50%, Win rate at 50%. Last 30 days: 90 matches, win rate 49%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.