pappakostym

Sweden
Streamer Player Viewer

227 followers 13 streams in 30 days 14 avg. viewers last live on Oct 16, 2026

230 matches tracked 19 matches in 30 days

How does pappakostym play?

Rating 1.13 K/R 0.81 ADR 88.1 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 230 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 13%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 48%−3 pp · Ø 51% better than 28%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.5
Knife kills 4 in 230 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so clearly above the average (13.7%).

2K rounds 15.6%+1.9 pp · Ø 13.7% better than 87%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 29x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 88.4, Headshots at 48%
▼ Got worse
Win rate −7 pp, ELO −149

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months unchanged at 0.81. Clearly above the average (0.75).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 −361 ELO, win rate 44%
On Saturdays +41 ELO, win rate 39%

pappakostym loses the most ELO on Ancient: −55 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.82 · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
59% better than 75%
0.83 better than 81%
90.5 better than 86%
1.17 better than 83%
62% of 402 duels better than 94%
30% of 64 situations better than 24%
Anubis40
53% better than 46%
0.80 better than 73%
82.3 better than 53%
1.12 better than 71%
56% of 152 duels better than 70%
30% of 27 situations better than 28%
Cache25
48% better than 26%
0.80 better than 54%
84.9 right on the average
1.10 better than 45%
45% of 101 duels better than 8%
17% of 12 situations better than 8%
Ancient24
46% better than 24%
0.76 right on the average
87.1 better than 73%
1.04 better than 46%
53% of 97 duels better than 55%
58% of 12 situations better than 91%
Dust 219
42% better than 13%
0.76 better than 53%
86.7 better than 73%
1.08 better than 56%
52% of 92 duels right on the average
50% of 12 situations better than 80%
Inferno18
33% better than 2%
0.87 better than 82%
96.8 better than 90%
1.20 better than 71%
58% of 84 duels better than 66%
38% of 8 situations better than 46%
Vertigo7
29% -
0.80 -
95.4 -
1.10-
47% of 36 duels -
20% of 5 situations -
Nuke5
20% -
0.61 -
71.4 -
0.85-
45% of 22 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pappakostym plays

Across 230 matches pappakostym averages K/R 0.81, ADR 88.1 and a rating of 1.13. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 91 matches. In 118 of 230 matches the rating was 1.10 or higher (51%), in 60 it was below 0.90. In 159 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. pappakostym loses the most ELO on Ancient (−55 ELO, win rate 46%). Things go best on Mirage (+167 ELO, win rate 59%). Match no. 4 of the day goes best: 55% win rate, +31 ELO. Got weaker: Win rate −7 pp, ELO −149. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 88.4, Headshots at 48%. Last 30 days: 19 matches, win rate 47%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.