papitekk

Poland
Streamer
513 matches tracked 28 matches in 30 days
ELO ▲ 35
2,999
30-day peak: 3,029
Rank EU ▲ 967 places
#8,426
Poland #418 in Poland
30 days · prev. #9,393 · best #8,310

How does papitekk play?

Rating 1.03 (from 392 matches) K/R 0.74 ADR 82.3 from 513 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 392 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 72%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (52%).

Headshot rate 66%+14 pp · Ø 52% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.2
Knife kills 5 in 513 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 32x 4K, 6 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 5.9+1.9 · Ø 4.0 better than 91%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 82.4, Headshots at 67%, Win rate at 52%, ELO at 2,999
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months unchanged at 0.74. Just below the average (0.75).

Patterns

From the last 513 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −175 ELO
159 matches · 47% win rate
On Dust 2 −152 ELO
89 matches · 48% win rate
On Sundays −159 ELO, win rate 46%

papitekk loses the most ELO on Mirage: −175 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Highest rating in a match: 2.92 · Ancient
  3. Longest win streak: 9 wins in a row · Nuke
  4. Most kills in a match: 44 · Ancient

Maps in detail

from the last 513 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage159
47% better than 24%
0.71 better than 29%
77.5 better than 27%
1.00 better than 31%
50% of 532 duels better than 36%
34% of 65 situations better than 36%
Ancient117
61% better than 75%
0.79 better than 66%
90.1 better than 83%
1.11 better than 69%
50% of 360 duels better than 37%
36% of 47 situations better than 44%
Dust 289
48% better than 30%
0.75 right on the average
83.1 better than 57%
1.05 better than 46%
45% of 300 duels better than 15%
45% of 31 situations better than 69%
Anubis88
52% better than 41%
0.72 better than 33%
81.2 better than 47%
0.98 better than 24%
51% of 300 duels better than 42%
56% of 32 situations better than 86%
Nuke43
53% better than 39%
0.73 better than 32%
79.2 better than 34%
0.97 better than 18%
47% of 123 duels better than 19%
53% of 15 situations better than 80%
Inferno9
56% -
0.71 -
77.1 -
0.96-
56% of 25 duels -
50% of 2 situations -
Cache5
60% -
0.78 -
82.2 -
0.90-
39% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How papitekk plays

Across 513 matches papitekk averages K/R 0.74 and ADR 82.3; the rating across the 392 rated matches is 1.03. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 49%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 66% headshots. The strongest map is Ancient with a 61% win rate in 117 matches. In 155 of 392 matches the rating was 1.10 or higher (40%), in 153 it was below 0.90. In 219 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: August 2026 at 1.06. papitekk loses the most ELO on Mirage (−175 ELO, win rate 47%). Things go best on Ancient (+713 ELO, win rate 61%). Match no. 4 of the day goes best: 59% win rate, +157 ELO. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 82.4, Headshots at 67%, Win rate at 52%, ELO at 2,999. Last 30 days: 28 matches, win rate 50%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.