PandaHugoo

Germany
Streamer

496 followers 4 streams in 30 days 11 avg. viewers last live on Oct 1, 2026

373 matches tracked 59 matches in 30 days

How does PandaHugoo play?

Rating 0.94 (from 242 matches) K/R 0.68 ADR 76.3 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 242 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.94−0.10 · Ø 1.04 better than 13%
Pistol kills per match 2.5
Zeus kills1 in 373 matches
Knife kills 3 in 373 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 9%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 22x 4K, 2 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +239
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 75.5, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −270 ELO
42 matches · 43% win rate
On Ancient −87 ELO
101 matches · 50% win rate
Between 12:00 and 18:00 −125 ELO, win rate 41%
On Thursdays −172 ELO, win rate 45%

PandaHugoo loses the most ELO on Mirage: −270 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 7 wins in a row · Cache
  4. Most kills in a match: 49 · Mirage

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient101
50% better than 39%
0.69 better than 20%
78.1 better than 27%
0.91 better than 11%
47% of 304 duels better than 21%
44% of 27 situations better than 67%
Dust 273
55% better than 57%
0.67 better than 16%
73.2 better than 12%
0.95 better than 18%
45% of 253 duels better than 17%
60% of 20 situations better than 94%
Inferno50
52% better than 31%
0.66 better than 6%
75.4 better than 12%
0.90 better than 3%
47% of 172 duels better than 12%
50% of 18 situations better than 76%
Mirage42
43% better than 14%
0.62 better than 4%
72.5 better than 10%
0.84 better than 2%
48% of 92 duels better than 27%
56% of 9 situations better than 90%
Nuke39
69% better than 90%
0.71 better than 26%
78.9 better than 32%
1.00 better than 30%
46% of 181 duels better than 19%
53% of 15 situations better than 82%
Anubis28
68% better than 91%
0.69 better than 22%
78.1 better than 32%
1.03-
50% of 48 duels better than 36%
40% of 5 situations right on the average
Cache28
57% -
0.69 -
78.1 -
0.98-
47% of 140 duels -
39% of 18 situations -
Overpass9
56% -
0.75 -
85.6 -
1.28-
73% of 15 duels -
0% of 1 situations -
Vertigo3
67% -
0.67 -
77.5 -
0.97-
33% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PandaHugoo plays

Across 373 matches PandaHugoo averages K/R 0.68 and ADR 76.3; the rating across the 242 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.94, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 53% headshots. The strongest map is Nuke with a 69% win rate in 39 matches. In 75 of 242 matches the rating was 1.10 or higher (31%), in 113 it was below 0.90. In 164 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. PandaHugoo loses the most ELO on Mirage (−270 ELO, win rate 43%). Things go best on Nuke (+330 ELO, win rate 69%). Improved over the last three months: Win rate +5 pp, ELO +239. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 75.5, Headshots at 52%. Last 30 days: 59 matches, win rate 59%, net ELO +183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.