pacnoize

Germany
Streamer

45 followers 12 streams in 30 days 1 avg. viewers last live on Oct 26, 2026

305 matches tracked 36 matches in 30 days
ELO ▲ 13
1,581
30-day peak: 1,706
Rank EU
#538,645
Germany #15,260 in Germany

How does pacnoize play?

Rating 1.06 (from 210 matches) K/R 0.78 ADR 87.8 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 210 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 8

Compared with 1,214 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just above the average (47%).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 1.01+0.01 · Ø 1.00 better than 54%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 12.8%−0.2 pp · Ø 13.0% better than 39%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 31x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 39%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 79%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 8%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +103
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.04, Rating −0.17, ADR −5.0

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.75 (at the start 0.79). Slightly above the average (0.72).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −271 ELO
107 matches · 46% win rate
In match 4 of the day −177 ELO
27 matches · 41% win rate
Between 6:00 and 12:00 −22 ELO, win rate 45%
On Wednesdays −179 ELO, win rate 41%

pacnoize loses the most ELO on Dust 2: −271 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 43 · Inferno
  3. Highest rating in a match: 2.38 · Nuke
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
46% better than 34%
0.77 better than 70%
87.0 better than 83%
1.04 better than 60%
47% of 408 duels better than 29%
31% of 39 situations better than 32%
Inferno55
56% better than 66%
0.83 better than 90%
92.2 better than 95%
1.12 better than 82%
51% of 241 duels better than 54%
40% of 15 situations better than 58%
Ancient37
46% better than 27%
0.78 better than 76%
86.7 better than 82%
1.11 better than 84%
51% of 200 duels right on the average
33% of 15 situations better than 38%
Nuke35
49% better than 33%
0.77 better than 56%
88.1 better than 77%
1.07 better than 56%
55% of 126 duels better than 64%
0% of 7 situations better than 1%
Cache31
48% -
0.79 -
88.8 -
1.04-
36% of 110 duels -
38% of 8 situations -
Anubis23
65% better than 89%
0.74 better than 61%
87.3 better than 86%
0.99 better than 44%
46% of 137 duels better than 25%
25% of 4 situations better than 19%
Mirage7
43% -
0.67 -
73.0 -
0.84-
73% of 11 duels -
0% of 1 situations -
Overpass6
50% -
0.73 -
81.7 -
0.85-
43% of 7 duels -
0% of 1 situations -
Vertigo4
50% -
0.75 -
82.6 -
0.96-
50% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pacnoize plays

Across 305 matches pacnoize averages K/R 0.78 and ADR 87.8; the rating across the 210 rated matches is 1.06. Biggest strength: Damage per round (ADR) at 87.8, better than 90% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 8 players. Averages 17.4 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 86 of 210 matches the rating was 1.10 or higher (41%), in 82 it was below 0.90. In 125 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: June 2026 at 1.17. pacnoize loses the most ELO on Dust 2 (−271 ELO, win rate 46%). Things go best on Anubis (+144 ELO, win rate 65%). Match no. 3 of the day goes best: 60% win rate, +18 ELO. Improved over the last three months: Headshots +3 pp, ELO +103. Got weaker: K/R −0.04, Rating −0.17, ADR −5.0. Unchanged in recent months: Win rate at 48%. Last 30 days: 36 matches, win rate 53%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.