owerakina

Micronesia
Player
211 matches tracked 55 matches in 30 days
ELO ▼ 206
1,084
30-day peak: 1,298
Rank EU
#1,136,251
Micronesia #502 in Micronesia

How does owerakina play?

Rating 1.00 (from 190 matches) K/R 0.71 ADR 77.3 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 190 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 5

Compared with 659 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly above the average (48%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+3 pp · Ø 48% better than 68%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 19%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 38%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.94).

Headshot rate 47%+2 pp · Ø 45% better than 71%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.03+0.09 · Ø 0.94 better than 80%
Pistol kills per match 2.4 from the last 210
Knife kills 26 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.5%).

2K rounds 14.3%+1.8 pp · Ø 12.5% better than 87%
3K rounds 3.5%−0.1 pp · Ø 3.6% better than 43%
MVPs per match 1.9−0.2 · Ø 2.1 better than 26%
4Ks and aces 14x 4K, 1 ace in 144 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.24).

Utility hit rate 31%−4 pp · Ø 35% better than 30%
Utility damage per round 6.0+2.2 · Ø 3.8 better than 88%
Enemies flashed per round 0.51+0.27 · Ø 0.24 better than 95%
Deaths per round 69%−5 pp · Ø 74% better than 92%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.08, Headshots +4 pp
= Stayed the same
K/R at 0.71, ADR at 77.8, Win rate at 47%, ELO at 1,084
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.70). Just above the average (0.69).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −227 ELO
60 matches · 38% win rate
On Mirage −225 ELO
72 matches · 43% win rate
On Fridays −82 ELO, win rate 36%

owerakina loses the most ELO in match 2 of the day: −227 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
43% better than 24%
0.76 better than 77%
80.9 better than 69%
1.07 better than 80%
55% of 310 duels better than 78%
27% of 49 situations better than 24%
Dust 270
47% better than 42%
0.69 better than 46%
76.1 better than 42%
1.00 better than 63%
47% of 265 duels better than 40%
42% of 45 situations better than 61%
Ancient21
57% better than 74%
0.62 better than 14%
70.6 better than 13%
0.87 better than 21%
48% of 100 duels better than 45%
29% of 14 situations better than 27%
Nuke17
47% better than 33%
0.68 better than 41%
78.1 better than 55%
0.93-
52% of 58 duels better than 68%
38% of 8 situations better than 47%
Anubis12
58% -
0.63 -
71.1 -
0.86-
52% of 46 duels -
30% of 10 situations -
Cache9
44% -
0.77 -
74.1 -
1.09-
38% of 34 duels -
50% of 10 situations -
Inferno7
29% -
0.71 -
77.7 -
1.01-
46% of 35 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How owerakina plays

Across 211 matches owerakina averages K/R 0.71 and ADR 77.3; the rating across the 190 rated matches is 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 92% of level 5 players. Most room to improve: Clutch 1v1 won at 31%, better than only 19% of level 5 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 66 of 190 matches the rating was 1.10 or higher (35%), in 73 it was below 0.90. In 144 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. owerakina loses the most ELO in match 2 of the day (−227 ELO, win rate 38%). Things go best in match 1 of the day (+190 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +190 ELO. Improved over the last three months: Rating +0.08, Headshots +4 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.8, Win rate at 47%, ELO at 1,084. Last 30 days: 55 matches, win rate 40%, net ELO −240.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.