overkill_911
LIVE 215 followers 8 streams in 30 days 2 avg. viewers last live on Oct 16, 2026
How does overkill_911 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).
Compared with 794 players in this group, each player over up to their last 100 matches.
Opening
Average37% of opening duels won and so well below the average (47%).
Clutch
Average0% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.85 K/D and so slightly below the average (0.93).
Impact
Average2.2 MVPs per match and so well above the average (2.0).
Utility and deaths
AverageDied in 77% of rounds and so clearly above the average (74%). Lower is better.
Progress
One value per month, dashed line is the level 3 averageAug 2026 compared with Jan to May 2026.
Kills per round (K/R)
Best month: March 2026 with 0.83. Last 3 months: 0.60 (at the start 0.67). Clearly below the average (0.69).
Rating, 1.00 is an average match
Best month: July 2026 with 0.92.
Damage per round (ADR)
Best month: March 2026 with 86.5. Last 3 months: 69.0 (at the start 77.9). Clearly below the average (76.2).
Share of headshot kills
Best month: March 2026 with 47%. Last 3 months: 39% (at the start 42%). Slightly below the average (41%).
Matches won (win rate)
Best month: May 2026 with 57%. Last 3 months: 57% (at the start 52%). Well above the average (50%).
Best month: June 2026 with 1,141. Last 3 months: 870 (at the start 1,092).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 114 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
overkill_911 loses the most ELO in match 2 of the day: −197 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 1.62 · Ancient
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 114 matchesCompared with players on the same level who have at least 15 matches on the map.
How overkill_911 plays
Across 115 matches overkill_911 averages K/R 0.65 and ADR 75.0; the rating across the 48 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 3 players. Most room to improve: Opening duels won at 37%, better than only 2% of level 3 players. Averages 14.3 kills per match with 42% headshots. The strongest map is Ancient with a 52% win rate in 21 matches. In 8 of 47 matches the rating was 1.10 or higher (17%), in 28 it was below 0.90. In 23 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 0.92. overkill_911 loses the most ELO in match 2 of the day (−197 ELO, win rate 42%). Things go best on Ancient (+34 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +14 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.07, ADR −8.9, Headshots −3 pp, ELO −222.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.