oskier21

Poland
Streamer Player

35 followers 4 streams in 30 days 4 avg. viewers last live on Oct 5, 2026

216 matches tracked 35 matches in 30 days
ELO ▲ 11
2,011
30-day peak: 2,041
Rank EU
#236,797
Poland #13,044 in Poland

How does oskier21 play?

Rating 0.99 K/R 0.72 ADR 78.0 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 216 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 5 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +7.0, Headshots +3 pp, ELO +206
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −108 ELO
26 matches · 35% win rate
On Inferno −69 ELO
22 matches · 36% win rate
On Sundays −90 ELO, win rate 40%

oskier21 loses the most ELO on Anubis: −108 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Most kills in a match: 41 · Nuke
  3. Highest rating in a match: 2.29 · Inferno
  4. Recorded match no. 100 · Cache
  5. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
52% right on the average
0.70 better than 33%
77.4 better than 34%
0.95 better than 26%
46% of 306 duels better than 22%
50% of 30 situations better than 80%
Cache32
59% -
0.70 -
76.4 -
1.01-
54% of 122 duels -
38% of 13 situations -
Dust 232
50% better than 44%
0.73 better than 45%
80.2 better than 46%
1.00 better than 39%
50% of 153 duels better than 42%
23% of 22 situations better than 14%
Ancient26
58% better than 68%
0.73 better than 43%
75.2 better than 18%
1.02 better than 46%
54% of 115 duels better than 66%
60% of 10 situations better than 92%
Anubis26
35% better than 8%
0.77 better than 66%
82.1 better than 58%
1.05 better than 57%
48% of 153 duels better than 30%
28% of 18 situations better than 27%
Inferno22
36% better than 8%
0.69 better than 31%
75.9 better than 27%
0.97 better than 30%
48% of 97 duels better than 26%
36% of 11 situations right on the average
Nuke12
75% -
0.71 -
79.7 -
1.00-
56% of 57 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oskier21 plays

Across 216 matches oskier21 averages K/R 0.72, ADR 78.0 and a rating of 0.99. Most room to improve: Opening duels won at 48%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 73 of 216 matches the rating was 1.10 or higher (34%), in 84 it was below 0.90. In 172 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. oskier21 loses the most ELO on Anubis (−108 ELO, win rate 35%). Things go best on Cache (+126 ELO, win rate 59%). Match no. 1 of the day goes best: 56% win rate, +122 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +7.0, Headshots +3 pp, ELO +206. Got weaker: Win rate −5 pp. Last 30 days: 35 matches, win rate 51%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.