osevnv

Malta
Player
157 matches tracked

How does osevnv play?

Rating 1.09 (from 51 matches) K/R 0.81 ADR 90.7 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 51 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 27% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average.
Damage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 42% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 13% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 9% no comparison
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.6
Knife kills 1 in 157 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9% no comparison
3K rounds 2.5% no comparison
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 1x 4K, 0 aces in 13 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 41% no comparison
Utility damage per round 4.5 no comparison
Enemies flashed per round 0.40 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether osevnv is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 13 matches from the last 3 months and 119 before.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: July 2026 with 0.85.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −172 ELO
43 matches · 44% win rate
On Fridays −256 ELO, win rate 27%

osevnv loses the most ELO on Dust 2: −172 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Nuke
  2. Most kills in a match: 35 · Inferno
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
54% better than 58%
0.81 better than 77%
89.7 better than 85%
1.05 better than 54%
52% of 90 duels better than 55%
29% of 7 situations better than 24%
Dust 243
44% better than 24%
0.78 better than 67%
92.4 better than 91%
1.11-
54% of 52 duels better than 65%
17% of 6 situations better than 7%
Inferno22
55% better than 51%
0.89 better than 92%
96.4 better than 93%
1.11-
54% of 39 duels right on the average
50% of 2 situations better than 75%
Nuke17
53% better than 45%
0.76 right on the average
84.6 better than 59%
1.02-
61% of 28 duels better than 90%
25% of 4 situations better than 16%
Ancient12
67% -
0.84 -
91.3 -
1.17-
67% of 15 duels -
75% of 4 situations -
Anubis6
33% -
0.76 -
86.8 -
0.79-
50% of 4 duels -
0% of 2 situations -
Cache5
40% -
0.89 -
87.4 -
1.52-
50% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How osevnv plays

Across 157 matches osevnv averages K/R 0.81 and ADR 90.7; the rating across the 51 rated matches is 1.09. Biggest strength: Damage per round (ADR) at 90.7, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 23 of 51 matches the rating was 1.10 or higher (45%), in 14 it was below 0.90. In 13 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.19. osevnv loses the most ELO on Dust 2 (−172 ELO, win rate 44%). Things go best on Mirage (+223 ELO, win rate 54%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.