How does orzell11 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 2 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.75. Last 3 months: 0.67 (at the start 0.74).
Rating, 1.00 is an average match
Best month: May 2026 with 1.04. Last 3 months: 0.93 (at the start 1.03).
Damage per round (ADR)
Best month: May 2026 with 79.4. Last 3 months: 74.6 (at the start 78.4).
Share of headshot kills
Best month: August 2026 with 62%. Last 3 months: 42% (at the start 43%).
Matches won (win rate)
Best month: May 2026 with 58%. Last 3 months: 51% (at the start 56%).
Best month: October 2026 with 948. Last 3 months: 722 (at the start 606).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 52%.
Patterns
From the last 206 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
orzell11 loses the most ELO on Mirage: −128 ELO, 45% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Inferno
- Recorded match no. 100 · Mirage
- Most kills in a match: 36 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 206 matchesCompared with players on the same level who have at least 15 matches on the map.
How orzell11 plays
Across 206 matches orzell11 averages K/R 0.70, ADR 75.8 and a rating of 0.96. On average 14.8 kills per match, 42% of them headshots. The strongest map is Nuke with a 58% win rate in 31 matches. In 69 of 206 matches the rating was 1.10 or higher (33%), in 98 it was below 0.90. In 140 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: May 2026 at 1.04. orzell11 loses the most ELO on Mirage (−128 ELO, win rate 45%). Things go best in match 1 of the day (+288 ELO, win rate 60%). Improved over the last three months: ELO +116. Got weaker: K/R −0.07, Rating −0.10, Win rate −5 pp. Unchanged in recent months: ADR at 74.6, Headshots at 42%. Last 30 days: 121 matches, win rate 50%, ELO balance +118.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.