orzell11

Poland
Streamer Player
206 matches tracked 121 matches in 30 days Follow on Twitch
ELO ▲ 142
722
30-day peak: 948
Rank EU
#1,535,909 #126,010 in PL

How does orzell11 play?

Rating 0.96 K/R 0.70 ADR 75.8 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 2
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 206 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 32%
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 38%
Opening duels won 46%−2 pp better than 46%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 72%
Clutch 1v2 won 26%+6 pp better than 83%
Clutch kills per match 1.4−0.1 better than 45%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%+1 pp better than 68%
AWP share of kills 10%−1 pp better than 53%
K/D 0.95+0.04 better than 77%
Pistol kills per match 2.3
Knife kills 2 in 206 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.1%0.0 pp level
Rounds with 3K 3.8%+0.4 pp better than 77%
MVPs per match 2.00.0 level
4Ks and aces 19x 4K, 0 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%+2 pp better than 68%
Utility damage per round 2.7−0.7 better than 37%
Enemies flashed per round 0.17−0.05 better than 39%
Rounds with a death 74%0 pp level

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
ELO +116
= Stayed the same
ADR at 74.6, Headshots at 42%
▼ Got worse
K/R −0.07, Rating −0.10, Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.67 (at the start 0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −128 ELO
71 matches · 45% wins
In match 2 of the day −49 ELO
44 matches · 45% wins
On Mondays −160 ELO, win rate 33%

orzell11 loses the most ELO on Mirage: −128 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 36 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
45% better than 39%
0.65 better than 45%
74.0 better than 51%
0.89 better than 43%
47% of 289 duels better than 54%
38% of 37 situations better than 56%
Dust 245
58% better than 82%
0.71 better than 70%
76.4 better than 59%
0.98 better than 65%
53% of 185 duels better than 81%
34% of 29 situations better than 51%
Nuke31
58% better than 69%
0.73 better than 62%
76.8 better than 48%
1.03-
44% of 117 duels better than 28%
35% of 20 situations better than 44%
Anubis22
50% better than 54%
0.73 better than 81%
81.1 better than 81%
1.02 better than 83%
47% of 83 duels level
50% of 10 situations better than 76%
Ancient21
48% better than 47%
0.66 better than 54%
72.2 better than 45%
0.92 better than 43%
47% of 77 duels better than 63%
38% of 13 situations level
Inferno9
89% -
0.74 -
76.3 -
1.05-
57% of 23 duels -
0% of 2 situations -
Cache5
40% -
0.74 -
77.1 -
0.99-
29% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How orzell11 plays

Across 206 matches orzell11 averages K/R 0.70, ADR 75.8 and a rating of 0.96. On average 14.8 kills per match, 42% of them headshots. The strongest map is Nuke with a 58% win rate in 31 matches. In 69 of 206 matches the rating was 1.10 or higher (33%), in 98 it was below 0.90. In 140 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: May 2026 at 1.04. orzell11 loses the most ELO on Mirage (−128 ELO, win rate 45%). Things go best in match 1 of the day (+288 ELO, win rate 60%). Improved over the last three months: ELO +116. Got weaker: K/R −0.07, Rating −0.10, Win rate −5 pp. Unchanged in recent months: ADR at 74.6, Headshots at 42%. Last 30 days: 121 matches, win rate 50%, ELO balance +118.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.