oromak3

United Kingdom
Streamer

75 followers 9 streams in 30 days 4 avg. viewers last live on Oct 18, 2026

123 matches tracked 69 matches in 30 days
ELO ▲ 185
2,591
30-day peak: 2,681
Rank EU
#38,620
United Kingdom #661 in United Kingdom

How does oromak3 play?

Rating 1.13 K/R 0.81 ADR 88.1 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 123 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 3.2
Knife kills 1 in 123 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 28x 4K, 7 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.05−0.25 · Ø 0.30 better than 1%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether oromak3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 114 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: August 2026 with 1.06.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −20 ELO
39 matches · 49% win rate
Between 18:00 and 24:00 +158 ELO, win rate 52%

oromak3 loses the most ELO in match 1 of the day: −20 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.63 · Anubis
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
63% better than 86%
0.81 better than 77%
89.6 better than 84%
1.13 better than 76%
57% of 252 duels better than 79%
24% of 21 situations better than 11%
Anubis25
56% better than 63%
0.83 better than 85%
88.7 better than 84%
1.21 better than 91%
54% of 121 duels better than 61%
33% of 15 situations better than 35%
Ancient20
65% better than 85%
0.75 better than 46%
82.0 better than 46%
1.07 better than 56%
52% of 103 duels better than 47%
47% of 15 situations better than 74%
Dust 217
35% better than 5%
0.76 better than 57%
86.9 better than 76%
1.06 better than 54%
57% of 88 duels better than 77%
56% of 9 situations better than 91%
Nuke9
67% -
0.84 -
89.3 -
1.14-
55% of 55 duels -
60% of 5 situations -
Cache5
40% -
1.00 -
103.7 -
1.39-
64% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oromak3 plays

Across 123 matches oromak3 averages K/R 0.81, ADR 88.1 and a rating of 1.13. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 62% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 62 of 123 matches the rating was 1.10 or higher (50%), in 37 it was below 0.90. In 114 matches with detailed stats: 28 4Ks and 7 aces. Best month by rating: August 2026 at 1.57. oromak3 loses the most ELO in match 1 of the day (−20 ELO, win rate 49%). Things go best on Ancient (+176 ELO, win rate 65%). Match no. 2 of the day goes best: 68% win rate, +129 ELO. Last 30 days: 69 matches, win rate 54%, net ELO +160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.