Onxyy666

Kosovo
Streamer Player Viewer
268 matches tracked 21 matches in 30 days

How does Onxyy666 play?

Rating 1.12 (from 266 matches) K/R 0.78 ADR 80.2 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 262 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 2.9 from the last 262
Knife kills 1 in 262 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 20x 4K, 1 ace in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +197
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.16, ADR −7.9, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.76 (at the start 0.86). Just above the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −111 ELO
41 matches · 41% win rate
In match 4 of the day −68 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 −13 ELO, win rate 45%
On Thursdays −56 ELO, win rate 44%

Onxyy666 loses the most ELO on Anubis: −111 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.36 · Dust 2
  3. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
56% better than 66%
0.82 better than 80%
83.9 better than 63%
1.16 better than 83%
53% of 274 duels better than 61%
41% of 56 situations better than 60%
Dust 257
58% better than 72%
0.73 better than 43%
76.2 better than 25%
1.06 better than 56%
54% of 170 duels better than 65%
32% of 41 situations better than 33%
Ancient47
55% better than 60%
0.78 better than 66%
80.9 better than 45%
1.12 better than 75%
59% of 129 duels better than 84%
33% of 46 situations better than 38%
Anubis41
41% better than 16%
0.78 better than 65%
80.0 better than 42%
1.11 better than 71%
52% of 125 duels right on the average
30% of 50 situations better than 30%
Inferno22
55% better than 51%
0.81 better than 74%
79.1 better than 33%
1.18 better than 80%
57% of 67 duels better than 69%
32% of 19 situations better than 35%
Cache7
43% -
0.74 -
74.3 -
1.10-
42% of 24 duels -
43% of 7 situations -
Nuke6
17% -
0.80 -
81.9 -
1.09-
61% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Onxyy666 plays

Across 268 matches Onxyy666 averages K/R 0.78 and ADR 80.2; the rating across the 266 rated matches is 1.12. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Dust 2 with a 58% win rate in 57 matches. In 137 of 262 matches the rating was 1.10 or higher (52%), in 71 it was below 0.90. In 178 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.28. Onxyy666 loses the most ELO on Anubis (−111 ELO, win rate 41%). Things go best on Dust 2 (+255 ELO, win rate 58%). Improved over the last three months: Headshots +5 pp, ELO +197. Got weaker: K/R −0.10, Rating −0.16, ADR −7.9, Win rate −7 pp. Last 30 days: 21 matches, win rate 71%, net ELO +238.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.